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  1. #171
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,260
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Implement EXP share like how Pokemon does it, and effectively let us play the maxed out phantom job we love, while allocating a % of the EXP we get on that capped job to another job of our choosing. In this way, I don't have to feel "forced" by bad design to play a phantom job I don't enjoy immediately after maxing a job that I loved.
    Let the raiders queue directly into Forked Tower.
    Implement some kind of Forked Tower (normal) like how Delubrum had a normal and a savage version, so that casual players who have been sitting on their hands for months while raiders got savage, ultimate, chaotic, and now this, have something they can actually do with all the phantom jobs they end up maxing out.
    Implement a pity system on CE job souls, because it's been two weeks and I still haven't gotten ranger.
    Fix the drop rates. I've been in here trying to get my last atma for like 5 hours total today.
    For how quickly the FATEs/CEs spawn, there needed to be more of them. After just a few hours, I felt like I'd seen everything because it just spawns so quickly.
    The chest loot is awful. A persistent pot will have you walk through the most dangerous zone in the game, missing several CEs/FATEs to do it btw, and then give you a ribbon 99.9999% of the time. Meanwhile, bronze/silver chests that require nothing out of the player except stumbling upon them, give far better rewards at higher rates, but even here the rewards have fallen off a cliff in terms of value because they're *just that common*. Everything here feels worthless.
    The phantom jobs being effectively 1 or 2 new buttons that you press was underwhelming.
    The zone looks nice, but you see it all in about 20 minutes and the endgame of it is either doing forked tower (which the vast majority of players aren't doing for reasons outlined above) or doing "gold farming" which is literally just killing trash mobs like you're in a 2005 MMO all over again.
    Can't level from 91-100 here, so once you get your relic and have had your very shallow fill of things, there's no reason to really be in here.

    Basically this feels like bozja but with watered down actions, a zone that's prettier but somehow has less to do, less meaningful rewards, no duels, the same critical engagements popping up every 20 seconds, and no castrum/DRN/dalriada equivalent for the less hardcore group to enjoy. Casuals can't even come in here just to level. I've been in here hunting for treasure, but even that gets old quick because the vast majority of the time, it's just trash. I party up with people during CEs, and they all just leave the moment it's over. Shout chat is just "LFG CE" over and over again. There's no soul here.
    (2)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  2. #172
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Arkdra View Post
    That said, Forked Tower is big miss for me. But so was BA so I am not surprised. I will probably never bother with a ft run given the logistical hurdles and that makes me a little sad because I want that +2 gear set for bigger zeninage's. I'm not going to pan the isle as a whole for it though. It was a big step up for me over the previous iterations. Hoping in the 3rd update we get something more like Dalriada or maybe DRS.
    What will you do when they gate northern part behind completing it? because that's kinda implied in the story.
    (0)

  3. #173
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by CNitsah View Post
    What will you do when they gate northern part behind completing it? because that's kinda implied in the story.
    Honestly I don't think they will do that since even JP PF is pretty silent about FT. And if for some reason they lock the northern part behing it... idk I guess I'll cry lol
    Or raise the pitchfork.
    (4)

  4. #174
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CNitsah View Post
    What will you do when they gate northern part behind completing it? because that's kinda implied in the story.
    ...is it?
    The way Ketenram talks during the (laughably small) story part, he pretty much paints FT as something you *can* investigate, but it's not necessary.
    (4)

  5. #175
    Player
    desig99's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    2
    Character
    Lilly Hyskaris
    World
    Zalera
    Main Class
    Samurai Lv 100
    Honestly, I really like it although I just really enjoy doing this style of exploration zone content. Its nice to see so many people doing battle content together, chatting, making parties, etc.
    While I think the WWI/trench warefare inspired look of Bozja was interesting, I definitely prefer exploration zones having some more varied settings and vistas like OC and Eureka.
    The CEs have also been pretty fun; while some can be challenging (seriously I have no idea how black mage players are meant to do the spinny AOE boss lol) they were never frustrating to me.
    I haven't done fork tower yet but I'm looking forward to running it with the FC once we get through the story and get our relics and whatnot.

    Something I'm personally mixed on is the phantom job system. I personally find the lost actions/logos actions systems to be a bit more interesting than the phantom jobs. I don't dislike the new system, but I feel like a bit of the customization was lost since you're locked into a set of actions based on the job you have rather than selecting individual actions yourself. I still need to level the jobs and unlock a couple, so I could be wrong these are just my initial impressions.

    I also think that the fates need to be balanced better based on the number of people doing them as bosses just melt within seconds with enough people. The CE's seem like they take this into account, but one of my FC mates got fed up with trying to make it to fates for Atma that they decided to grind them in the DT zones instead and I can understand why.

    I don't think OC is perfect, but I'm having my fun with it.
    (1)

  6. #176
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    135
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This is a little revisionist history.
    I think the biggest thing about this is not that the idea was bad, it was that the implementation was bad. Once again I have to reference FFXI because SE owns it, the game is still there, and the same team runs it. But leveling other jobs in that game was great for sub jobs. It WAS interesting. They made all jobs fun, gave them all unique utility, and it felt fulfilling when you were able to take abilities and stats from other jobs into your main. Why do we think people initially got SOOOO excited for the Phantom Job system when it was announced in Occult Crescent. Its basically the same thing, just a shorter time span for leveling.

    I get what you're saying that it was annoying in FFXIV, but like anything we need to look at all the pieces and the context before we make any sweeping judgements. Its that same mindset that got us to the homogenized mess that we have today.
    (5)
    Last edited by Ephremjlm; 06-11-2025 at 07:25 AM.

  7. #177
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,983
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ephremjlm View Post
    I think the biggest thing about this is not that the idea was bad, it was that the implementation was bad. Once again I have to reference FFXI because SE owns it, the game is still there, and the same team runs it. But leveling other jobs in that game was great for sub jobs. It WAS interesting. They made all jobs fun, gave them all unique utility, and it felt fulfilling when you were able to take abilities and stats from other jobs into your main. Why do we think people initially got SOOOO excited for the Phantom Job system when it was announced in Occult Crescent. Its basically the same thing, just a shorter time span for leveling.

    I get what you're saying that it was annoying in FFXIV, but I like anything we need to look at all the pieces and the context before we make any sweeping judgements. Its that same mindset that got us to the homogenized mess that we have today.
    You can go even further back if you want. Mastering a job in FFV, the game they're pulling this shit from, let you carry over a skill from it to other jobs. Freelancer had the unique ability to utilize much more and equip any gear, so mastering other jobs eventually built it up to become extremely strong.
    (7)

  8. #178
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CNitsah View Post
    What will you do when they gate northern part behind completing it? because that's kinda implied in the story.
    Lol that will never happen. But if it does, who knows? That's 2 patch cycles away. Assuming they changed nothing at all in that timeframe, it would depend on the state of the discords that do the outside organizing. Most likely I just shrug and don't do the content, the same way I shrug and don't do any of the other content that I think is too much of a hassle to be bothered with.

    Edit: Oh I'd probably make a post or 3 about how it sucks too I guess.
    (0)
    Last edited by Arkdra; 06-10-2025 at 01:03 AM.

  9. #179
    Player
    ZYberTanC's Avatar
    Join Date
    Jan 2022
    Posts
    3
    Character
    Tanc Zyber
    World
    Omega
    Main Class
    Culinarian Lv 100
    You wrote:
    "The upgrade material in silver is 1,600 apiece, but three are required for an upgrade so, 4,800.
    Upgrading all five gear pieces to +1 requires a total of 15 of the silver currency upgrade material, so that is 24,000."

    The upgrade material in silver costs actually 1200. 3 of them takes 3600 and for 5 upgraded gears it is 18000.
    What ServerCollaps calculated is correct.
    (0)

  10. #180
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    135
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Daralii View Post
    You can go even further back if you want. Mastering a job in FFV, the game they're pulling this shit from, let you carry over a skill from it to other jobs. Freelancer had the unique ability to utilize much more and equip any gear, so mastering other jobs eventually built it up to become extremely strong.
    That's true
    (0)

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