Page 7 of 17 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 167
  1. #61
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think it's the opposite, honestly, but whoever designed the instance seems insanely out of touch.

    People absolutely hated the relic steps with heavily RNG drops, but they brought it back.

    People hated the BA "queue" system but they brought back and made it worse.

    People hated the the body checks in chaotic, but they added them to Forked Tower rather aggressively despite BA and DRS largely lacking them.
    (14)

  2. #62
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    812
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Carin-Eri View Post
    I so wish ranger was an actual job that called animals for help. The hawk and unicorn are really cute.
    (2)

  3. #63
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    651
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    I think of all the aspects there is three main pain points.

    1) Fork Tower Blood. Of how to enter it, organize for it, and the wild jump in difficulty compared to say castrum.
    2) Phantom Jobs. The lack of ability to synergize their abilities together through the freelancer job.
    3) You can't bring in a level 90 and level it up while in there so as to earn progress not only within the crescent but also for content outside of it.

    Yes I know they said they didn't want to because we are getting a deep dungeon, but it does make the crescent feel less worthwhile of ones time. Like lets say you want to experiment, but oops one of those jobs you want to experiment with is not level 100, guess you'll have to leave the crescent and lose out on silver, gold, and phantom job experience in the meantime.
    (2)

  4. #64
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    634
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by MicahZerrshia View Post
    lol seriously dude, you think that the dev team has staged a mutiny and poor Yoshida is just hiding in his office? I know some ppl really simp for this man, but this is either bait or just complete delusion.
    You can't get good work from people if they hate what they are doing. Especially in game dev. I think some of his team just dint have it in then to do a good job of designing fights they are not passionate about. It's just not an option.

    Meanwhile, you can't just put an an advert in the paper to hire a bunch of people to design mid-difficulty XIV instances, to go 'along side' your hard induces, and integrate with the rest of the team and the game.

    Having no control isn't a sign of rebellion. Having no control is accepting life. They have to be passionate about what they do. You can't force them to be passionate about something they are not. Honestly I'm getting vibes of burn out. Or recovering from it.
    You accept the reality of what you've got to wait with and make the best of it. With XIV, that happens to mean mid difficulty losing out at the moment.
    I rather they design a good savage difficulty a hand full of perks like than a mid difficulty everyone hates. For the Devs sake. You just can't expect to keep subs is all. We don't donate to SE outc of charity.

    Delusion , blah, blah. Really I don't know why we are more interested in each other than the game. Whatever.

    They've made sure as usual first and foremost that savage raiders get to have their usual challenge, rather than saying "hey go enjoy another game if you've cleared it all second pull minimum gear", and when they did that, they fckd it. Again. I find it hard to believe they would do that, again, if they had a choice. Yet it's what's happened. Ergo, they didn't actually have a choice. No control.

    Yes. They don't care. They didn't try. You often can't blame someone for not caring though, especially if there is burnout.
    (1)
    Last edited by Gurgeh; 06-03-2025 at 12:20 AM.

  5. #65
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,968
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    The feedback had been people have complained the floor was getting low for midcore content over time, "more content like BA" here it is. Just look how many bodies get picked up off the floor in some of those CEs.

    There is the tainted by BA stance because they only did it years after it became a well-oiled machine in terms of knowing everything and amount of people who live in there with stat inflation like Physics weapons and full gear, enrage is so rare unless a lot of bodies get sucked out. Then there are some who never did it, and only have experience with the more open Castrum and Dalraida. So opinions are going to be mixed, most everyone who cleared FT believes it's more accessible than DRS and over time once everything is down to science.

    The atmas are good, I like a relic step when you are not forced to fund old content to get it. You can do this entire step inside of OC while leveling your experience, phantom jobs, and get tomes/cap in the process. I think the only issue is the green atma has only 1 fate and 3 CEs to obtain, so the RNG sticks out more for that if you are staying in-instance for a full time, and than orange.
    (1)

  6. #66
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,947
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hippo View Post
    for those having difficulties with DPS jobs, using knight as phantom jobs help. Its level 1 skill mitigates 60/90% damage effectively allows one to ignore 1 mechanic every 90 seconds. Pray and cure restores hp. At max level, pledge gives invulnerability to 2 attacks every 2 minutes.
    Too bad that unlike in FF5 of which this content directly takes inspiration from, you can't equip a limited set of abilities you have learned from mastering jobs that you don't use at current. You'd level knight by using it, unlock its abilities, then swap to another job and still be able to equip the knight ability that you want. That was the whole point in FF5.
    So here as soon as you're done leveling knight and wanna use something else, you're screwed.
    (11)

  7. #67
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Frankly I just been swapping Jobs as I go through the Phantom Job list, VPR Time Mage felt awful with the lengthy cast of Occult Comet, RDM Time Mage or PLD Time Mage though, now that felt amazing, and that's the flow I am going with, and even then I been able to stay mostly on VPR, I only felt the need to switch sparingly, and I am 7/12 Jobs maxed.
    (1)

  8. #68
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    634
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Gurgeh View Post
    ...
    Oohhh... Also... Many of the Fates do have much better mechanics to pay attention too. On the rare occasions that you not only get to them in time but they haven't also been obliterated after the first mechanic.
    (0)

  9. #69
    Player
    Jchung's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Pawah Chung
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Also, who has been asking for harder content? People who do hard content are the only ones having been catered to so far in Dawntrail, while the more casual crowd has gotten nothing.
    The whole healer strike literally had people asking for harder mechanics, it was part of

    "Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
    Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities."

    We seen this throughout DT of people asking harder content due to how easy DT dungeons/content was.

    While I understand tanks are definitely tanky, the places they can "collect multiple vuln stacks and live" are casual content, which is story stuff, CEs and what not. (Also its almost like tanks can live longer because they have multiple defensive skills to keep them alive/take less damage). Is that a problem sure, but it correlates to the content being easy where it babies players to let them take multiple hits where even if you're not a tank you get to live.

    Quote Originally Posted by Rizlee View Post
    I was talking about Forked Tower, i cleared ultimates and been doing savage raids on release, difficulty isnt gonna stop me, however this content is meant to be played with friends and mates that arent serious raiders etc. its a 48 player raid in a 72 player instance after all, the way the designed this restricts playing, the 3 ressurection limit for 5 bosses, being able to remember all the raidplan strats, managing 48 ppl, organizing same 48 inside the same instance and not getting snipers, convincing randoms to even join, having a 600 silver penalty every time u wipe, depending on rng weather to enter that lasts 2 mins only, requiring specific phantom jobs and role jobs, all these play a part in making this content only for the 0.000001% which means all the promises of replayable content available to be played with friends go down the drain
    Was Forked Tower ever advertised as "casual content"? The patch notes literally advertise it a challenge, its suppose to be like BA/DSR.

    "The Forked Towers are the greatest challenge to be found on the Occult Crescent. Accessible upon reaching knowledge level 20 or greater, you may work together with up to 48 total players to overcome powerful foes and tricky battle mechanics."

    Not sure where you got the idea of it being a casual content and that its a walk in the park to do. (And once again I agree the restriction on organizing people into the same instance and raid is dumb)
    (1)

  10. #70
    Player
    ShirakoShinkai's Avatar
    Join Date
    Jul 2023
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Tamako Shinkai
    World
    Siren
    Main Class
    Red Mage Lv 100
    Agree with all of it. Especially point 2. I've seen tanks with 12 vulns and still not even take half their health in dmg for raidwides. Meanwhile, as a rez mage, I die to raidwides with one vuln. Insane.
    (3)

Page 7 of 17 FirstFirst ... 5 6 7 8 9 ... LastLast

Tags for this Thread