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  1. #1
    Player
    Jchung's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Pawah Chung
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Also, who has been asking for harder content? People who do hard content are the only ones having been catered to so far in Dawntrail, while the more casual crowd has gotten nothing.
    The whole healer strike literally had people asking for harder mechanics, it was part of

    "Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
    Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities."

    We seen this throughout DT of people asking harder content due to how easy DT dungeons/content was.

    While I understand tanks are definitely tanky, the places they can "collect multiple vuln stacks and live" are casual content, which is story stuff, CEs and what not. (Also its almost like tanks can live longer because they have multiple defensive skills to keep them alive/take less damage). Is that a problem sure, but it correlates to the content being easy where it babies players to let them take multiple hits where even if you're not a tank you get to live.

    Quote Originally Posted by Rizlee View Post
    I was talking about Forked Tower, i cleared ultimates and been doing savage raids on release, difficulty isnt gonna stop me, however this content is meant to be played with friends and mates that arent serious raiders etc. its a 48 player raid in a 72 player instance after all, the way the designed this restricts playing, the 3 ressurection limit for 5 bosses, being able to remember all the raidplan strats, managing 48 ppl, organizing same 48 inside the same instance and not getting snipers, convincing randoms to even join, having a 600 silver penalty every time u wipe, depending on rng weather to enter that lasts 2 mins only, requiring specific phantom jobs and role jobs, all these play a part in making this content only for the 0.000001% which means all the promises of replayable content available to be played with friends go down the drain
    Was Forked Tower ever advertised as "casual content"? The patch notes literally advertise it a challenge, its suppose to be like BA/DSR.

    "The Forked Towers are the greatest challenge to be found on the Occult Crescent. Accessible upon reaching knowledge level 20 or greater, you may work together with up to 48 total players to overcome powerful foes and tricky battle mechanics."

    Not sure where you got the idea of it being a casual content and that its a walk in the park to do. (And once again I agree the restriction on organizing people into the same instance and raid is dumb)
    (1)

  2. #2
    Player
    boop03572's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Misa Siella
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jchung View Post
    Was Forked Tower ever advertised as "casual content"? The patch notes literally advertise it a challenge, its suppose to be like BA/DSR.
    It wasn't advertised as "The Forked Tower: Blood (Savage)" (which I now think it should've been to avoid this massive confusion) so people naturally assumed there will be no mechanics requiring group coordinated resolution. At no point in BA there were any mechanics requiring group strats, all BA fights are basically "boss does this, avoid getting hit by it".
    (9)

  3. #3
    Player
    AnkanV's Avatar
    Join Date
    Sep 2020
    Posts
    12
    Character
    Tsukiyo Nightshade
    World
    Omega
    Main Class
    Ninja Lv 100
    Delubrum Reginae is a 24-player duty wherein players must brave the depths of ancient Bozjan ruins, making effective use of lost actions to avoid its myriad perils and pitfalls.
    These are for normal delubrum, not savage. Still hinting at added difficulty (and yeah, if you know what you're doing and bring the right lost actions, it's pretty trivial. But if you don't, it's pretty painful, but not unsurmountable.) And considering how SE previously, with delubrum, with variant dungeons, etc has given the playerbase one version that is more accessible it's not that far a stretch to have thought they'd keep in this very reasonable design philosophy.

    I also haven't seen anyone say there shouldn't be a forked tower (savage) with the current difficulty. Just that'd be nice to have something that gives a bit of spice without requiring full on hours of preplanning and prep just to get into the duty instance.
    (4)

  4. #4
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    755
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I have no idea why there isn't a normal and a savage version of Forked Tower like we had with DR. Why does everything have to cater to savage tier raiders?
    (25)

  5. #5
    Player
    itachi-otsutsuki's Avatar
    Join Date
    Sep 2023
    Posts
    85
    Character
    Itachi Otsutsuki
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 100
    That's not even the main issue. The main issue is that due to this ridiculous entry method, you will never be able to prog it.
    (2)

  6. #6
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,683
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raim View Post
    I have no idea why there isn't a normal and a savage version of Forked Tower like we had with DR. Why does everything have to cater to savage tier raiders?
    Who do you suppose provides direct feedback to the director/devs during FF14 media tours? SE keeps "content creators" happy because they provide cheap advertising for the product.
    (7)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  7. #7
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    933
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    I farmed fates to get gil during the content lull. Imagine the thrill of getting to farm MORE FATES on repeat. If 8.0 doesnt deliver I think Im gonna pull the plug.
    (4)

  8. #8
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    424
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Tbh the Fates arent even worth it, compared to CE and so often the CE spawns its actually not worth the time to do fates
    (1)

  9. #9
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    I dislike Eureka but enjoying OC so far. I think it address some of the issues in Eureka

    1. I like the fast pace FATE/CE spawn rate, FATE need proper rework on scaling though. Since this is the most effcient way to level up both Knowledge and Phantom job. I just ignore FATE/CE when I have something else to do or need a break

    2. Yeah, tank role is the only safe option even you know the fight well. When players numbers increase, I found the latency issues get worse, got hit even way outside the marker and could be quite punishing for DPS role.

    3. Again, Phatom job is one of my biggest disappointment in OC, lose all the flexibility we had in other field exploration.

    4. Have to disagree on this, Eureka and Bozja are not as accessable as OC, some alternative method of obtaining items from those area is a good move. May be put it in those coffer required OC currency, but more accessable in different content is good

    5. The very reason I do not do DRS...and here we go SE did it again. Worst to get a full 48 ppl in it is more RNG than any MMO
    (2)
    Last edited by Misutoraru; 06-02-2025 at 02:22 AM.

  10. #10
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    I was having a pretty miserable time on Dancer until I switched to a healer myself, then I finally started to have a bit more fun with it. I am still using Knight with it for the extra mitigation until I'm a bit more familiar with all the CE's and Fates though.

    Completely agreed on the constant go-go-go-feeling though, but Bozja felt like that to me as well. We're always either rushing somewhere, or scanning the map to start rushing again, the only time people take or have a moment to chat is when we're waiting on top of the CE spawn. Fates are a mess though, even trying to grab a chest on the way or getting stuck on a piece of geometry makes it so you can barely get a hit in on a Fate sometimes.

    I'm fine with the frequency of Fate and CE spawns itself, but I guess the real problem is with the Fate scaling? If it's supposed to scale to the amount of people that killed it last time then it really doesn't get a chance to scale up because it's dead before many people get there, so it's always stuck in low player scaling? Is that what's happening?
    (1)
    Last edited by Yencat; 06-02-2025 at 02:53 AM.

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