As I have mentioned in the title. My question is simple: Why don't we have Exploration zones instead of regular zones?

Think with me for a moment. Almost everyone enjoys Eureka, Bozja, and now Crescent to a varying degree. If you're going to argue with the term "Almost," then do so, but one cannot deny that many people do enjoy this kind of content.
  • The map is open for everyone to explore at their leisure, regardless of quest progress (Except in Bozja).
  • The mobs are dangerous enough to kill you if you mess up, but not much that they're hard to kill either.
  • Bosses are capable of massacring dozens of players (Although S-hunts can do that too which is good).
  • Treasures/boxes can be found/dropped around that hold valuable items.
  • Players are encouraged to party-up with others to kill mobs for their currencies (Example, Bozjan clusters and gold coins).
  • Raids require preparation, coordination, and communication because mindless zerg won't help out most of the time.

So tell me, why do we have the base expansion zones instead of these? I believe the game would be so much more fun if we replace the base expansion zones with exploration-like zones.

Is it going to break the devs' favourite expansion formula? Yes, but I'd rather care about the quality than the quantity. If an expansion introduces two exploration zones to go through at a base expansion, and adds more in the patches then that's great!

Weave the story-telling and fun with the zone itself. Let us have fun memories. Let the MSQ have "We need you to do that CE, or do that FATE" and make us involved with exploring and advancing onwards!

I know this is unlikely to happen, but it would be great if this is included in the devs' plan of 8.0 and their plans on what to do after level 100.