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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,443
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They made their explanation around how they “imagine” the content works when this same situation blew up in hydatos. Their “idea” is that basically everyone who can steps on the plate (or kills ovni and goes for a portal) and then whoever is lucky enough to get in organised inside the tower/BA for what they want to be and do and if people decide part way through they have achieved enough they simply teleport out

    This sortaaaaaaa worked for BA in JP because even before elemental armour your first real wall for BA is AV, art and owain and Raiden don’t enrage and there is almost no new mobs or tricks in BA besides the portal which can easily be found. This is why JP didn’t lose their mind at BA. It was also easy to farm elemental armour fragments by doing everything up to AV then teleporting out and doing the support fate as a loop, something tower lacks

    However forked is much harder and hard requires specific coordination. BA until ozma doesn’t need anything besides a tank and some people percpepting the traps. Formed needs hard coordination from boss one so it goes beyond even what JP is willing to tolerate. DRS did this as well but DRS lets you queue directly.
    (1)

  2. #12
    Player
    Thel_Eruyt's Avatar
    Join Date
    Apr 2021
    Posts
    31
    Character
    Thel Eruyt
    World
    Spriggan
    Main Class
    Summoner Lv 90
    DRS did this as well but DRS lets you queue directly.
    Also you did not need to spend anything DRS, you did not have to wait for a certain weather inside the instance, and you queued outside so you always have the players you actually want. and you could simply fail and try fail and try fail and try so you could learn the fight eventually. In FT if you screw it up, good luck getting another weather with the people still in the same instance
    (0)

  3. #13
    Player
    Eremite's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    46
    Character
    Eremite Waste
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Senri_95 View Post
    It would be interesting if someone from SE ... could explain what exactly their thought process and motivation behind this method of queuing into OC and FT was.
    It's a very simple thought process that applies to most new content. They are simply copy/pasting ideas from previous iterations of this content without understanding why or having a cohesive idea of what the end result will play like.

    To expound (ramble):

    Eureka had elemental level so they added knowledge level, only took away the player power side so you can't murder low-level mobs anymore, but higher level ones will still one-shot you.
    Bozja had CEs and FATEs so they kept that.

    Baldesion Arsenal had an in-zone system for the raid similar to FT. It was mechanically simple but punishing. Snipers exist, but for most mechanics they can just get themselves killed. Most mechanics can be explained through calls.
    Delubrum Reginae (Savage) was direct-queue but much more punishing mechanically. It needed queueing, so you could get your pre-made together to compensate for one person being able to murder everyone.

    Forked Tower: They kept the in-zone system and added the personal responsibility of DRs. End result is that snipers can (and VERY OFTEN do) join the run for the sole sake of trying to wipe the run after you spent an hour getting into the same instance and waiting for weather.

    On the topic of instance-progging - it's much easier to do in older content like Eureka because the zones are mostly empty. Trying to get 6 full parties into the same instance is a nightmare in OC.

    I could go on, but once you start to see the pattern of "copy/paste from old content, lol I dunno" vibes in newer stuff, it's hard to unsee.
    (1)

  4. #14
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    208
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Something SE has failed to understand with Forked Towers design is that not everyone speaks the same language. Let's say, for conversations sake, that it totally works and you can bring 48 random people into the Tower no problem. How are you meant to teach and coordinate roles if you have people who only speak one language like Russian, French, German or whatever? It's like in Mentor roulette where if I queue only English I can get stuck with people who don't speak my language who turned on all their languages for faster queues so I'm stuck in an Extreme trial and they can't understand me at all.

    Baffling.
    (0)

  5. #15
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    825
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I like OC but it's a shame that it's so close to greatness... yet not there.

    The two things it urgently needs (or at the very least in the future zone) are 1) a Castrum Lacus Litore or Dalriada type of puggable alliance raid and 2) an improvement on the way to access FT (the hard more raid): either with 144 player instances and 48-player alliances queueing into OC or (better) allowing direct queueing outside like DRS. Most importantly, we need both types of raid (puggable and hard) for each zone. Getting only one is a step down from Bozja, where we had three plus one extra hard version.

    Additionally, phantom jobs should be a bit more groundbreaking when it comes to their actions. For instance, for damage purposes, pSAM is the job to go most of the times besides some specific Berserker or Oracle shenanigans. There should be more options, even more than what we had in Eureka or Bozja.

    Hopefully this is addressed in future updates and I hope that the 7.4 update will bring more than just new phantom jobs.

    I have provided more feedback here, as well.
    (0)

  6. #16
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    251
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Square's lack of communication of player feedback like this is truly abhorrent.
    (1)

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