I thought the drop rate was reasonable, when I did the grind on my main. I elected to go overworld FATE farming, because I am not a lucky person and I knew if I tried to get it done within Occult Crescent, I'd end up with 21 of a single type and 1 of the others, maybe.
My main managed a tidy 5% rate - every 20 or so FATEs, a demiatma.
Very reasonable. And that still more or less means a person would hit max Rank (4) in Dawntrail zones along the way, if they hadn't already.
I'm doing this step a second time on my alt, however. And I can't help but feel something in the code got fundamentally broken during Tuesday's maintenance (June 24). Because, again, I elected to overworld FATE farm. I did some of this before the maintenance. The 4 zones I targeted then, were mostly in line with my main's experience—about one demiatma every 20 or so FATEs.
But now? I am 200 FATEs deep in Urqopacha and I still do not have three Azurite Demiatma. This has taken me over 12 real hours of exclusively farming FATEs in this zone. Yes, 200. This is not an exaggeration. I've been keeping manual count, and verifying with the Destiny's Child achievement. (Update: Final tally came to ~210 FATEs to get 3 Azurite Demiatma)
Yes, the quest is active. I even tried abandoning the quest and picked it back up, to see if that would "fix" anything. It did not. The quest has been active for every FATE I've completed. And yes, I am only counting FATEs that get gold credit. I have no reason to believe anything less is even eligible for the drop.
The core issue of pure RNG is that it preserves the option for eternal failure. And however un-probable, there WILL be players/characters who get stuck because that option exists. Through no fault of their own, through no failure or shortcoming or inferiority. But because that's how the numbers shake out.
And when you're in that position, the message you receive is clear: "get lucky or get f***ed."
You do not feel respected. You do not feel valued.
It sows discontent, even resentment, in the community.
The lucky will, of course, have no problem.
And anyone who doesn't get lucky? They get left behind. Left out. Locked out of content (relic weapons, in this case).
And despite the fact that this is happening regardless of a player's time, skill, morality, or any other metric, it will still feel like a personal failing, like a punishment.
It's like going to an egg hunt event, and you're promised lunch once you collect 3 eggs with prizes inside! You find egg after egg after egg, and they're all empty. Your friends alongside you find their eggs, and theirs aren't empty. They get their prizes, they go to lunch. And you're stuck here. In a sea of empty eggs. No prizes, no lunch, and your friends are all off doing something else you can't join in on. Because the eggs keep being empty.
And this is apparently exactly the developers' intention?