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  1. #181
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,201
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Granyala View Post
    Eh? I thought the Phantom Jobs can only level to 6? At least that's when the game told me it's maxed out. Oo.
    I think they meant getting all 12 phantom jobs to cap, + being the freelancer, since it said getting +12 on phantom jobs and not +12 on all phantom jobs.

    But I am not fate farming all those jobs up when there is absolutely no need to do so since Forked Tower, the only place they really matter, is a complete bust. I just want my demimateria so I can get my weapon and call it a day. Phantom Jobs are essentially meaningless with the current state of OC.
    (3)

  2. #182
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RenegadeInferno View Post
    Correct, well, depending on job.
    They mean when you have all 12 Phantom Jobs at their respective max level.
    Ah.. okay. That makes sense.

    But that fails to account for a large part of the playerbase that has no actual interest in either: the phantom jobs or the tower (the only place where they are needed). Many a player will just go in there because he wants the relic. Like me, for instance.

    I leveled Monk to max and the basic tank one to 5. Both jobs are like SUPER uninteresting. Their skills don't do much. No clue about the others but given the amount of time it takes to level even one of these .... yah. Not going to bother.

    That grind is WAAAAAAAAAAY overcooked, to the degree that I don't think it is SE's intention that the average player levels all of them.
    (2)

  3. #183
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Granyala View Post
    Ah.. okay. That makes sense.

    But that fails to account for a large part of the playerbase that has no actual interest in either: the phantom jobs or the tower (the only place where they are needed). Many a player will just go in there because he wants the relic. Like me, for instance.

    I leveled Monk to max and the basic tank one to 5. Both jobs are like SUPER uninteresting. Their skills don't do much. No clue about the others but given the amount of time it takes to level even one of these .... yah. Not going to bother.

    That grind is WAAAAAAAAAAY overcooked, to the degree that I don't think it is SE's intention that the average player levels all of them.
    But that’s the point I’m making. The relics are useless in their current state and won’t be updated for ages. Why do you need them now? Grind them at your own pace when you feel like doing OC or Fates. If you never feel like doing the content that drops relic materials then you just don’t get the relic. That’s how every relic except EW worked
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #184
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    So I thought a lot about it, and here's what I'd change about the current, release version of Demiatmas:

    - Perfecting a Critical Engagement, that is, not dying or gaining any Vul stacks, guarantees a Demiatma drop, this wouldn't have made gaining Relics at any easier at first, as everyone was still learning CEs, but it would inflict a pretty strict upper limit to how long it could take, and even discourage Tank immortality as a strategy, as being actually good at the game would be objectively more beneficial. I would also change the Closter Torches in Calamity Bound to no longer apply a Vul stack if not killed as currently it is possible to get hit with one by no fault of your own, and you don't want people to be able to grief something like that by deliberately avoiding the Torches.

    - You would be able to trade Demiatmas for a resource, 3 or 5 of that resource (to be decided) would let you purchase any Demiatma of your choice, 5 sounds like a fair number in addition to the above change, but it can be argued.

    - The resource above would then be additionally used to trade for Arcanite, 6 would equal an Arcanite, meaning 18 Demiatmas of any color equals a relic, again values can be argued, but the point is to encourage people to keep doing OC past the one-time step, which currently doesn't exist. Buying Arcanite for tomes would remain as the non-OC option.

    I feel these changes would make everything agreeable, would repair one of my biggest issues with OC currently, would keep the RNG while inducting a player-controlled cap to the grind, and so on.
    (3)

  5. #185
    Player
    Tahmamo's Avatar
    Join Date
    May 2025
    Posts
    12
    Character
    Tahmamo Aliapoh
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    So I thought a lot about it, and here's what I'd change about the current, release version of Demiatmas:

    - Perfecting a Critical Engagement, that is, not dying or gaining any Vul stacks, guarantees a Demiatma drop, this wouldn't have made gaining Relics at any easier at first, as everyone was still learning CEs, but it would inflict a pretty strict upper limit to how long it could take, and even discourage Tank immortality as a strategy, as being actually good at the game would be objectively more beneficial. I would also change the Closter Torches in Calamity Bound to no longer apply a Vul stack if not killed as currently it is possible to get hit with one by no fault of your own, and you don't want people to be able to grief something like that by deliberately avoiding the Torches.

    - You would be able to trade Demiatmas for a resource, 3 or 5 of that resource (to be decided) would let you purchase any Demiatma of your choice, 5 sounds like a fair number in addition to the above change, but it can be argued.

    - The resource above would then be additionally used to trade for Arcanite, 6 would equal an Arcanite, meaning 18 Demiatmas of any color equals a relic, again values can be argued, but the point is to encourage people to keep doing OC past the one-time step, which currently doesn't exist. Buying Arcanite for tomes would remain as the non-OC option.

    I feel these changes would make everything agreeable, would repair one of my biggest issues with OC currently, would keep the RNG while inducting a player-controlled cap to the grind, and so on.
    Ooo, I would really love these changes, including the first change you're proposing since you then give an incentive to actually do coin mechanic currently on the turtle CE other than just because you want to do it correctly.
    (0)

  6. #186
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Tahmamo View Post
    Ooo, I would really love these changes, including the first change you're proposing since you then give an incentive to actually do coin mechanic currently on the turtle CE other than just because you want to do it correctly.
    Yeah my big issue that I mentioned is that like, there is currently no benefit to actually doing CEs properly, not even Battle High, it actually would've added a nice wrinkle to the entire grind process to me if I could've looped my Battle High buff for hours by just being good at the game(and lucky that the CEs that I am worst at didn't pop but let's not focus on that), but no, there is nothing... and this would've been something, while also not taking away from people who aren't capable or aren't willing to learn those fights, as the same RNG would still be there, now the game is just asking one trait from you, skill or perseverance.
    (2)

  7. #187
    Player
    Wired-Lain's Avatar
    Join Date
    Jan 2022
    Posts
    50
    Character
    V'rynn Lain
    World
    Balmung
    Main Class
    Black Mage Lv 100
    It wouldn't be nearly as bad if I could level jobs in here so I could be at least somewhat productive but for some reason they decided no to that. Anyway hopping off after another 4 hours of mindless farming in the corner of the map where I come away with 0 (zero) demiatma. A great use of my Saturday.
    (1)

  8. #188
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    But that’s the point I’m making. The relics are useless in their current state and won’t be updated for ages. Why do you need them now? Grind them at your own pace when you feel like doing OC or Fates. If you never feel like doing the content that drops relic materials then you just don’t get the relic. That’s how every relic except EW worked
    Pretty sure most people do the relic for
    a) glamor
    b) the end of the expansion when it can become BiS.

    As for the "grind at your own pace": with overworld Fates that is not a problem but CE's will be very difficult to handle once the zones are starved of players. I already had a wipe on cloister demon because the map was nearly empty and we were too few to handle the sigil chain mechanic.

    So yeah: objectively, the best and most comfortable time to do OC is now.

    Quote Originally Posted by VeyaAkemi View Post
    - Perfecting a Critical Engagement, that is, not dying or gaining any Vul stacks, guarantees a Demiatma drop
    Funnily enough, I thought about something like that myself while doing CEs and gradually getting better at them.
    It would be neat, if good play was actually rewarded.

    I also think your idea with the trade-able resource (depending on how we get said resource) would make for a nice extreme bad-luck protection and fix the most glaring issue with the Demiatma farming.

    Though I do not understand: what is your issue with tanks?

    Quote Originally Posted by Wired-Lain View Post
    It wouldn't be nearly as bad if I could level jobs in here so I could be at least somewhat productive but for some reason they decided no to that.
    I guess they did that to de-couple your output from the in-zone leveling system. One of my biggest complaints about Eureka (not sure on Bozja) was that your contribution was actually useless until you had the level. You literally did 2 digit damage to a high level mob. Like ... don't even bother attacking, can just AFK and it makes no difference.

    So for a very large portion of the time in there, you just felt like baggage that got dragged around by other players. Not fun.
    (1)

  9. #189
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Granyala View Post
    Pretty sure most people do the relic for
    a) glamor
    b) the end of the expansion when it can become BiS.

    As for the "grind at your own pace": with overworld Fates that is not a problem but CE's will be very difficult to handle once the zones are starved of players. I already had a wipe on cloister demon because the map was nearly empty and we were too few to handle the sigil chain mechanic.

    So yeah: objectively, the best and most comfortable time to do OC is now.
    Yes but you act like that window will close tomorrow. The next piece of content we are getting is in late August and that’s just a story patch

    There is almost no FOMO on OC performance because the game releases content so damn slow. Hell it may actually be better to wait till 7.45 when the accidentally release a massively overpowered job a la flare star to nuke the content

    Regardless if being slow going now when the content isn’t even 3 weeks old isn’t a problem
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #190
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,180
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    the sigil mechanic from that demon. yeah wiped there too... the only wipe i experienced in this content.

    most people were in the tower.... but we in fact didnt wipe because of the lack of players but because the people were too stupid to spread themselves out. only 4 people per sigil needed!
    (1)
    without fun jobs none of the content is fun

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