Quote Originally Posted by Valence View Post
So let me get this straight: Jeeqbit wanted something that lasts more than a day and so would have been actually happy trudging through 200 fates just for one candy of colour, but got done with the whole relic in a way shorter time because good rng. On the other hand, Naia felt it awful to get gated by such a bad rate on 200 fates for a single candy of colour and could have done with something faster there.

Do we still need to pain a picture how stupid this kind of design is and how toxic it's making the community at each other? XIV, the game that always tries to pride itself as avoiding player stress and conflict, literally designs toxic systems constantly.
Exactly. And this is why I hate the RNG aspect of it. It’s not really a grind, it’s luck. And it results in some people being lucky and getting done in a reasonable amount of time, and some who are unlucky still grinding away and getting more frustrated.

I’m curious how many of the those who think the RNG aspect is fine, have already completed their relic or just don’t really care about it that much. I have mine, but I still hated the RNG aspect. It’s not based on effort, I sure as heck didn’t “work for” my relic harder than someone who’s still trying to get their demiatma!