Quote Originally Posted by Supersnow845 View Post
Yes but you act like that window will close tomorrow. The next piece of content we are getting is in late August and that’s just a story patch
OC will die down the moment hardcores have what they want. It's always the hardcores that drive such content.
In 2-3 months, I expect the maps to be relatively empty, though not necessarily empty to the point of being broken.

It's always like this with content in MMOs. Either go with the flow or find yourself left with far fewer people to do it or even left behind.

That being said: stretching out the relic over 2-3 month should allow casuals to comfortably get it. SE didn't design these quests to be finished in a week to the point of burn-out. That's just us no-lifing it because we're either on a roll or impatient. :'D

Quote Originally Posted by Asari5 View Post
the sigil mechanic from that demon. yeah wiped there too... the only wipe i experienced in this content.

most people were in the tower.... but we in fact didnt wipe because of the lack of players but because the people were too stupid to spread themselves out. only 4 people per sigil needed!
This has very little do do with "stupid", in a group where there is no coordination and a limited time to do the mechanic. In order to do it with e.g.: 8 people you would need to assign 2 groups with a marked leader at the start, define a common starting point and then e.g.: Group 1 clockwise, group 2 counterclockwise.

Since people rarely even talk, how do you expect such coordination to work?

Quote Originally Posted by VeyaAkemi View Post
I find the concerns around the issue overblown.
Thanks for your thoughts.
Yeah I think these issues are also overblown, after all we are talking the most casual form of content here. It's not as if CE's go berserk (not looking at you Berserker) because the groups damage is too low.

But 16 stacks? Damn, and here I felt sporty as a healer with 1-3 at max. (yeah after a few hours concentration wavers and you do get hit now and then) :'D