



Hours is nothing though. If it's just 1 hour, then after 1 hour you are done. Then there's nothing to do. Then you unsubscribe. That was people's problem in Endwalker.
I think people are just impatient. The complaints about Atma have mostly vanished because people finished now.




I see the actual problem completely flew over his head, he talked about how at length this would vary greatly between each player by the very nature of mathematical probabilities, and yet, we get this?



I dont want a shiny weapon handed out just after a week, but I've seen enough suggestions and ideas to agree that there could be a better system than RNG grinding.
It's true, time/cost is an issue. But they're literally using RNG to pass time needed for development. Else, we'd see much more engaging relic quest designs.

If your time is too valuable you probably shouldn't be playing video games period.I've grinded for several relics in the past, and while there was a grind I never felt like I was truly wasting my time. It's different this time around. Maybe I just got lucky in the past.
I don't see a world where SE tested how it "Feels" to grind demiatma. I've spent roughly 7 hours grinding fates between zones and have gotten ZERO drops. My time is too valuable for this shit.
I don't expect everything to be "handed" to me, but I want my time to be valued. At this point there needs to be some sort of pity system. Maybe for every fate you do, and don't get a demiatma, increase the drop rate? I'm not sure what the best solution is, all I do know is...I'm skipping this relic. I was so excited for a new relic. To finally have a new chase in the game, but this is just awful. So disappointing. It's like SE has not learned anything in 10+ years of development. It's no wonder why players have been bailing on this game lately. Soon, I might be joining them.
I just don't feel like this game is for me anymore.
This is just one step. You have months to do it still.
It's also a one-time step. It's just 1500 tomes for the weap and subsequent weapons after the demiatmas.
I got them passively just working on maxing out every phantom job in OC




IMHO the crux of the issue with this relic step are:
- No bad luck protection - I'm sure everybody's familiar with this: play games with Lady Luck. There's nothing you can do about the outcome. She taketh, and She giveth. The end.
- Zero thoughts given as to what the excessive gummies can be used for - Yes it's just one time. But multi purpose assets IMO are miles better than the ones made for singular, specific purposes. What if I get 10 of one kind and only 1 of the other just because Lady Luck says so? Just trash them? Ouch...
If I have the magick wand to 'fix' I'd at least give:
- NPC to trade 5 unneeded demiatma for 1 that you need.
- Keep the demiatmas dropping even after the quest is finished, because then the same NPC also gives options to trade a complete set of 1 demiatma for 1 Arcanite. Yay, suddenly it's not just 'oops all tomestone', and your excessive demiatma will have more use!
Oh yeah, fat wishes. I know, lol.




Or even trade one set of demiatma for like 1000 silver coins or soIMHO the crux of the issue with this relic step are:
- No bad luck protection - I'm sure everybody's familiar with this: play games with Lady Luck. There's nothing you can do about the outcome. She taketh, and She giveth. The end.
- Zero thoughts given as to what the excessive gummies can be used for - Yes it's just one time. But multi purpose assets IMO are miles better than the ones made for singular, specific purposes. What if I get 10 of one kind and only 1 of the other just because Lady Luck says so? Just trash them? Ouch...
If I have the magick wand to 'fix' I'd at least give:
- NPC to trade 5 unneeded demiatma for 1 that you need.
- Keep the demiatmas dropping even after the quest is finished, because then the same NPC also gives options to trade a complete set of 1 demiatma for 1 Arcanite. Yay, suddenly it's not just 'oops all tomestone', and your excessive demiatma will have more use!
Oh yeah, fat wishes. I know, lol.
People don’t like RNG for an essential item but RNG for extra item on top of what you are already guaranteed is an upside with no downside
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




No joke, I'm actually holding onto the additional candies I got. I'm too scared for the devs to pull another middlefinger and actually tell us next step that you can use them for whatever devilish thing they would come up with. The player outrage would be colossal, but I still don't trust them one bit.
- Zero thoughts given as to what the excessive gummies can be used for - Yes it's just one time. But multi purpose assets IMO are miles better than the ones made for singular, specific purposes. What if I get 10 of one kind and only 1 of the other just because Lady Luck says so? Just trash them? Ouch...
And in the case they actually do listen to your ideas for exchanging them, which I do appreciate, then keeping my useless candies will be sound anyway.




The problem isn't exactly the drop rate so much as it is the fact that progress is completely at the mercy of RNG; which is going to run the gamut between "I got mine in a day or two" all the way through "cosmic plaything" ie: nothing drops for you, specifically. This does nothing but make it incredibly frustrating for the people stuck on the low-luck end and can even cause animosity.
Relic should have no business being obtained via what is essentially a glorified gacha; not because "low drop rates are bad," but that a "drop rate" shouldn't even be a factor at all for something tied to player progression. It's disgusting that two people can put in the same time and effort, and one can end up with even less than a third of the other's progress in the same time frame, purely because of luck. Leave that s*** to mounts, minions, lvl 1 glamour and furniture.
Saying "you have months to complete it, stop being impatient" is such a strawman argument when some fortunate people can get all of their demiatma in a couple days while it can take over a week for others with comparable playtimes. RNG grinds are the laziest grinds to implement, and doesn't even turn out to be a "grind" for luckier people. Same people also don't have to sit on their tomestones because they've already unlocked the ability to buy the Arcanite to save-up for their next relics by running their roulettes or even participating in South Horn's CEs, being allowed to kill several birds with one stone. Meanwhile, those with no such luck will likely sit @ their tomestone cap, waiting for RNG to decide when they can start utilizing them in the same way.
If everyone had to spend the same amount of time with the same effort for this progression weapon, I don't think the backlash would have been nearly this large. The RNG atma system should have died with ARR and HW; the fact that the devs made a joke about it in the cutscene showing our characters' exasperated reaction shows that they know the players did not like the system but are just too creatively bankrupt to come up with anything else and had to resort to this for retention. Let alone innovate on it even a little by giving a pity trade-in system to alleviate particularly bad RNG.
Naturally, they couldn't address that fact in the Live Letter, and had to hide behind a question asking to raise the drop-rate instead.
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