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August 2024
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Still Useless... To have so many Commendations in 2024
I mean, now it's a gift too. Gift with extra step.
But you know why it is like this? Because of the community and lack of engaging content. SHB relics required more grind than this, but now they are frustrating (personally even more than ARR) because they are tied to the duties people don't do - Delubrum Reginae or Dalriada. I'd love to get SHB relics but DR is a miserable the last time i tried. I don't like tombstones sinks in current expansion (afterwards, free game for me it's not like you gonna waste your time on ARR relic as soon as you to lvl 50 on a job that actually has it)
This might be a controversial take but relics are for casuals. They never require something as crazy that a casual with enough time couldn't do. which is also reflected in ilvl - outside of last step it's not even that good of a weapon. Surely not something a hardcore player has much use of. But even if it were, is it really fair that one person finishes in a day and someone else has to grind for countless hours? That's the problem most have. How unfair the drop rate is. I would be fine grinding even 100 of each atma if i knew there is at least a pity system in place eg 5000 silver pieces per atma or just guaranteed drop every 10 CE/fate.
I think you guys are running into the issue of using different definition of "casual", I feel you mean "casual" as in someone who doesn't raid, but may be willing to commit to playing for like 8+ hours in one sitting assuming they have a day off, which may be what is needed to finish the relic when it is most relevant rather than just "eventually", while Naoki is using a more extreme meaning of casual, to mean someone who primarily does MSQ and low-commitment content like normal raids and Allied Society quests, and otherwise logs in to (E)RP and hang out, or at least something along those lines.
Assuming I am correct in that read, and I could be very wrong, then I'd say then yes, relics are for someone like you meant, which every Relic bar one has been, but not for someone like Naoki meant, which the EW Relics were.
Well yes and no. In my mind someone who primarily do MSQ will not bother even with something as easy as EW relic, but what i meant mostly was that a suggestion of what naoki said “now every casual can finish a relic” always was in place. Sure if someone plays mega casually it would take them months to finish one, but NO relics so far had a horrible blocker that would be a hard stop for someone who mostly does MSQ- there is no savage-like fight attached to a relic, solo instances no hard requirement to have gatherers or crafters on certain level because they are a must for a NONTRADABLE item, or some other crazy requirement. Even OC has a ilvl requirement of 700 which is literally a bare minimum and even an MSQ only person is meeting (otherwise no story dungeons)
So yes even the most casual of them all can and always could finish a relic even if their primary activity is AFK in limsa - their willingness is a different story but the same can be said about 8h a day hardcore person, they may grind all relics all day but will never touch pvp or Allied Society quests.
Last edited by virianna; 06-08-2025 at 06:25 AM.




After doing this for almost 2 weeks, it's pretty clear that the droprate from CEs is 20% and the droprate from FATEs is 5%. We are way beyond the margin of error now. The droprate from CEs is more than 3 times higher than FATEs and it's not even close.
The main issue is really that there are some areas in OC that only have 1 CE. Despite how much Atma I have, I have no Orpiment, because it's just FATEs, a pot FATE or 2 very rarely spawned CEs. I think there is one of them I have never seen actually.



P(drop) = 1-((1-p)^n), where p is the average drop rate and n is the number of times you've rolled. (Multiply the statistics from FATEs and CEs before subtracting the result from 1 to get the aggregate.)
While p is higher for CEs than FATEs, the fact they take longer and spawn less frequently about evens out. From what I've observed instances of OC cycle CEs (and maybe FATEs) before stopping admission to new players and letting the instance die. While CEs have a higher p value, the fact you can raise n faster by doing overworld FATEs means if you're trying to get a specific color it's more efficient to roll the dice time and again outside of OC than waiting or hoping for one you need (or a CE) inside.
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
Exactly i have no verigris or w/e it is 3 of the six are done but the fact remains some areas only have one or two ce unlike BOZJA which had multiple areas for the drops god. Did they learn nothing from eureka or bojza???? The drop rate for everything is atrocious. Still waiting for oracle and ranger drops. Berzerker has dropped twice. Forked tower is damm mess from what i have heard. Do you really have to put two mounts for the savage 48s or w/e. I still have not done BA or savage DR. I don't want to delevel or lose mettle at least you don't delevel in bozja.

What a surprise you pushing your false narrative again without acknowledging all the facts like in this case it is the fact of random chance. Where you yourself claim to have a 20% drop rate though when we look at thread you made https://forum.square-enix.com/ffxiv/...Farming-Method
Its shows your drop rates per different OC CE/Fates from as low as 4.37% to as high as 25% based on Limited sample data. For me for example in 100+ hours I have 1 Demiatma, with a mixture in Both OC and open world but on other hand i have 45 Aether Spun Gold and 27 X-Fixatives. it just proves how inconsistantly bad the RNG is on this content. No you have to be disingenuous with you claims from insufficient sample data!
Added info: I got my sole drop on open World DT fate so based on that singular drop I would have to say open world will be less then 1% and for OC it would be 0%. It also is a bit unusual how the drops occur were in open world if you group up or if any others are at the same fate your chances drop even more. You can say that might be RNG or there maybe an underlined, issue for how the drops are happening in DT Fates. Same could be said for OC drops and chest rewards while my Atma drops have been awful, but I have gotten very lucky with the Phantom Job stones (I only need 1 more to have all those Job stones), and the gear upgrade drops were as others are not as lucky.
Last edited by Jestigeress; 06-08-2025 at 11:29 PM. Reason: adding more context.
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