Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Guimu's Avatar
    Join Date
    Apr 2023
    Posts
    13
    Character
    Gumi Gumimi
    World
    Ragnarok
    Main Class
    Paladin Lv 100

    Give Occult Crescent FATEs more HP please.

    Title. People won't wait and they go down in seconds.
    (9)

  2. #2
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    The issue seems to stem from the scaling. If no one is near the fate when it spawns, it has no HP. If it spawns next to a CE where everyone is already at, then it has the HP of a CE.
    It's so dumb that it jumps from one extreme to the other. Would make so much more sense to scale it based on the amount of people in occult. But scaled back from its current high end.
    (5)

  3. #3
    Player
    Jangles's Avatar
    Join Date
    Nov 2024
    Posts
    76
    Character
    Jen Ajello
    World
    Siren
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    The issue seems to stem from the scaling. If no one is near the fate when it spawns, it has no HP. If it spawns next to a CE where everyone is already at, then it has the HP of a CE.
    It's so dumb that it jumps from one extreme to the other. Would make so much more sense to scale it based on the amount of people in occult. But scaled back from its current high end.
    I feel like they need to dynamically scale even once they are pulled depending on the amount of people nearby. Because being able to do 1-2 fates with a few people if you miss the CE is nice.
    (2)

  4. #4
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    755
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Just make them scale based on the amount of players in the instance. Can't be that hard to do.
    (1)

  5. #5
    Player
    Gryffinscar's Avatar
    Join Date
    Jun 2021
    Posts
    5
    Character
    Majora Animret
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    I wonder if an alternative solution is just having more fates around. One or two fates per region would probably alleviate that feeling of losing out, and then we wouldn't need to worry about HP bloated fates.
    (3)

  6. #6
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    214
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I insta-pull any FATEs I see because the more people that are around them with they're pulled, the more massively their HP gets inflated. I'm sorry but I didn't design the scaling and I don't want to spend 5 minutes fighting a FATE boss with 20 million HP. Don't stand around waiting for people to show up, just pull. I promise there will be another FATE soon.
    (1)

  7. #7
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by FuturePastNow View Post
    I insta-pull any FATEs I see because the more people that are around them with they're pulled, the more massively their HP gets inflated. I'm sorry but I didn't design the scaling and I don't want to spend 5 minutes fighting a FATE boss with 20 million HP. Don't stand around waiting for people to show up, just pull. I promise there will be another FATE soon.
    Correct me if I'm wrong but doesn't the scaling happen when the fate spawns and not when it's pulled?
    (1)

  8. #8
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,955
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    Correct me if I'm wrong but doesn't the scaling happen when the fate spawns and not when it's pulled?
    The normal rules are that FATEs scale based on the number of people participating in FATEs across any given area, but there are a lot that don't or have weird algorithms.
    (2)

  9. #9
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,180
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    12 years experience and they still mess up the scaling of their one open world content...
    (1)
    without fun jobs none of the content is fun

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    FATEs scale based on the amount of people that fought it (or one linked to it) the previous time. The game does not tell us which ones are linked.

    A precedent in Bozja was that each of the 3 sections had all its FATEs linked, so the next FATE scaled based on the amount that fought the previous. This excluded ones that spawn CEs.

    The way they scale depends on the TYPE of FATE:
    - Boss FATEs scale HP.
    - Add FATEs scale amount of enemies (which is a useless type of scaling in a Field Operation).
    - Pickup FATEs scale the amount of items you need to obtain and hand in.
    (0)