I'm neutral on the subject. The map is small enough and easy to navigate at least. But running can get stale when it serves little purpose and you just want to do the more engaging fights.
I'm neutral on the subject. The map is small enough and easy to navigate at least. But running can get stale when it serves little purpose and you just want to do the more engaging fights.
Honestly, most FATES and CE are easily readable. you won't get it right from the first time, but you'll manage. But the turtle one. I don't get it at all.
I find running on Bozja and Zadnor to be pain because the aesthetic is so… desolate.
I find running around Eureka to be a good fun, though, for the scenery and for the fun to be had in not getting yourself killed along the way.
It'll be a bit before I can see how Occult Crescent compares.
The health of FATE bosses seems wildly inconsistent. Sometimes you go in there with a few people and the thing dies in about 5 seconds, other times you got half the zone fighting the same FATE boss and it takes almost 5 minutes to kill it.
I don't mind having to run to CEs. I means you get to see much of the zone more than once. Say what you will about Pagos's layout, but I do find it neat how you had to tip-toe around and drop down cliffs to get to the right cave.
Last edited by Espon; 05-29-2025 at 08:05 AM.
I'm not sure that it makes a difference whether you do FATEs or CEs for the purposes of Atma farming.
Every single Atma I currently have I got from a FATE. I've gotten zero atmas from CEs.
My friend who I've been doing this with since the start has zero atmas currently. We've done every FATE and CE together. Except for when I had to go AFK once, he went to a CE without me. I did a FATE waiting for him. I got an atma from the FATE, he got nothing from the CE.
Sounds odd. From what I’ve seen, the timing between CEs and FATEs is designed for players to be able to easily squeeze in one - two FATEs in between CEs. Been at this around 20 hours and I’ve never had a problem with making it in time to a CE. Usually, the second FATE boss would be around 30% of HP when a CE pops, leaving players well over 1 and half minutes to get to the CE after the FATE.
Still Day 3 tho
You still have around 2 month to grind. Why everyone thinking they gonna finish this in 1 day.
Last edited by Kurokozeref; 05-29-2025 at 09:00 AM.
Yeah, FATE scaling could use adjustment.I'm not really inclined to think the ideal thing here is just to sit at base and wait for CEs to pop, but that seems to be the only thing worth doing if FATEs take so long, NEVER drop any Atmas anyway, and have a minuscule reward in comparison. Strongly, strongly urging fATEs to be tuned lower and to return CE joining to the same method it was in Bozja. Flabbergasted anyone on staff thought this was an improvement in the name of some kind of "immersion" or who knows what.
Small party take forever to finish, while "alliance number" cut it through like a knife through butter
I dont mind running to CE. the map is beautiful, and mon are not dense like Eureka. Given there quite enough teleportation I think OC is fine. Certainly a big improvement over Eureka.
Last edited by Misutoraru; 05-29-2025 at 09:41 AM.
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