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  1. #51
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    855
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Doomed_Raven View Post
    RNG doesn't reward hard work or dedication, it mostly punishes and then I imagine makes people turn the game off after a while (as was the case with me doing a 2nd ARR relic weapon just recently)

    Hopefully they re-balance this new content. I read ARR relics at the atma stage did take most people over a month to get one atma, but that did improve a lot after.
    RNG is literally a pillar of rpgs since forever. How it's implemented differs. There's a reason why many people are turned off this game's gameplay (and I emphasize gameplay), because it's supremely repetitive with no excitement. They're banking on "encounter design" which can be fine, but then the remainder of the casual stuff is too bland.
    (1)

  2. #52
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,715
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    There is a gigantic gap between rng events and bumps generating surprises and player agency in gameplay, and baseless gamba akin to a pachinko machine for rewards.
    If anything it's what depresses me the most with the devs. They're ready to add toxic rng gamba everywhere just to farm our salt, but they'll make damn sure to endanger the actual job rng because apparently that's bad for their scripted DDR model.
    (3)

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