Story:
- Actual mystery, I like it; nothing grand, but enjoyable
- No dumb comedic relief excess, I like it
Structure:
- The back and forth of "boss, explore, boss, explore" seems suitable as it directly focuses on FFXIV's one strength (bosses) and intersperses it with spurts of treasure scavenging to make sure it doesn't get exhausting
- Sadly, the treasure seems to be really worthless 90 % of the time, which sours the validity of the structure to a degree; I've also yet to find a new Phantom Job at all
- Leveling Phantom Jobs is enticing, but they seem to level very slowly, spreading experimentation with new skills / abilities out very sparsely
- Phantom Jobs themselves are fine; nothing special, an objective step down from older systems, but fine
Level/World Design:
- It's fine on average...
- ... because some areas are really interesting to look at and traverse
- ... because some areas are insanely boring flat plains with nothing enticing
FATEs:
- They're mini boss FATEs, simple as
Critical Encounters:
- All of them share the following traits: "Few mechanics", "same health ratio as usual FFXIV bosses", "extreme damage"
- Few mechanics: I think this is good, since many complex bosses would overburden this structure
- Same health ratio as usual FFXIV bosses: This is bad, as it overtaxes each boss having few mechanics
- Extreme damage: This is so-so on most, and bad on some for reasons following
- All bosses can be pretty evenly split into three categories: "Good / fun", "too hardcore", "too much trial and error style gotcha" (the latter two are where the extreme damage is an issue)
Overall:
It's fine. Like, I can play this now and then and have some fun, I suppose. It's nothing special, it has issues - it's overall... fine. A very textbook, very 6/10... fine.
Which is about two steps short of what I hoped for, but about one step ahead of what I expected.
So make of that what you will. Thanks for coming to my TED Talk.