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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by dspguy View Post
    Respectfully disagree. What a "relic" is in an MMO has been watered down. Relics would last an entire expansion (at least) and be head and shoulders above everything else. They could be built upon from one expansion to the next. Or they had some use even outside the expansion they were earned in due to special effects (like the rez stick in EQ1 for clerics).

    Relics in this game have always been...well... not relics. We shouldn't "earn" a relic just to have it gathering dust a month or so later.
    Relics have been reduced to another annoyance in an overloaded inventory system.
    (2)

  2. #2
    Player
    AbyssKupo's Avatar
    Join Date
    Mar 2017
    Posts
    2
    Character
    Abyss Kupo
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RenegadeInferno View Post
    Disagree, more of this please. Make people work for relics. They're meant to be a status symbol or can at least be revered as such by the playerbase.
    The HW grind was one of the best for relics that we have ever had.
    No one is doing relics as a status symbol.
    (6)

  3. #3
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AbyssKupo View Post
    No one is doing relics as a status symbol.
    In fairness, I think that's his point. Relics are so easy to obtain as to be expected, not respected.
    (0)

  4. #4
    Player
    Aniise's Avatar
    Join Date
    Sep 2015
    Location
    Crystarium
    Posts
    388
    Character
    Nhaama Kagon
    World
    Shiva
    Main Class
    Scholar Lv 95
    So far, OC really reminds me more of Eureka than Bozja, with a few betterments here and there.
    The content is fine so far, a few elements like the treasure hunt are really fun and the bigger CEs are also nicely tuned, not too easy but also not too challenging.
    Map design is also very nice, better than for example Eureka Pagos, which was a terrible mess imo.

    The one thing that I'm kinda salty about was already mentioned in this thread: The only 'big' instance, Forked Tower, is designed to be more like BA and can only be entered by a lot of players doing very certain stuff at the same time while fulfilling the requirements...meaning that accessibility will probably be limited to discord groups only again.
    Which is sad, because with Dalriada, Castrum and even Delubrum Reginae, requirements for entry were more open for everyone, while the people who wanted something more organized got Delubrum Savage, too. That they went back on this positive change, makes me kinda sad. Especially since Castrum, Delubrum and the Dalriada were quite fun.
    (13)
    Last edited by Aniise; 05-28-2025 at 05:03 AM.
    Me too, Erenville, me too

  5. #5
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Shojiki
    World
    Ragnarok
    Main Class
    Sage Lv 100
    I think theres something i simply did not understand or i skipped :/
    So the atma things are purely rng like on some shitty korean game ?
    Been playing for almost 6 hours straight only things i have are those...
    (10)

  6. #6
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Qyoon View Post
    I think theres something i simply did not understand or i skipped :/
    So the atma things are purely rng like on some shitty korean game ?
    Been playing for almost 6 hours straight only things i have are those...
    I have the Arcane Artistry quest active where it tells me I need to "Deliver the requisite demiatma to Gerolt."

    I've been doing Fates for about 6 hours now and I have literally nothing. Not one single drop.
    (8)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  7. #7
    Player
    JRosa's Avatar
    Join Date
    Feb 2017
    Posts
    9
    Character
    Juan Jose'wizard
    World
    Faerie
    Main Class
    Marauder Lv 11
    Quote Originally Posted by NorthernLadMSP View Post
    I have the Arcane Artistry quest active where it tells me I need to "Deliver the requisite demiatma to Gerolt."

    I've been doing Fates for about 6 hours now and I have literally nothing. Not one single drop.
    I don't believe you. You're the only person I have ever seen or heard say they have done 6 hours of pure grinding and have gotten nothing from it. The rates are bad, but not this bad. You probably did like 4-5 fates per hour or something. Big doubt, chief.
    (0)

  8. #8
    Player
    Sifpatata's Avatar
    Join Date
    May 2024
    Posts
    36
    Character
    Sil Derwolf
    World
    Cactuar
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Valence View Post
    First random thoughts from going through the content:

    - Deleveling: useless, feelsbad mechanic, serves no purpose especially regarding the next point.
    - Nothing is truly threatening like in Eureka, mobs way above you will oneshot yes, but mob aggro range is minimalistic, they don't follow you to the end of the world, and mounts are available from the start. I'm not sure what to think about this, because trudging through hordes of lethal mobs like in eureka can also be a fun killer when you're trying to reach NMs/CEs etc.
    - Farming mobs is boring grind, mobs have nothing special to them, they're just striking dummies (as usual in this game).
    - Farming fates is still the same old resident sleepers no matter the content.
    - CEs are DDR galore, if you like this type of gameplay, then OC is gonna be for you.
    - Eureka levels of map variations, which is better than the brown sludge of Bozja.
    - Phantom jobs are a true step down from the more in depth systems of logograms and lost actions the two other instances had. They just unlock a couple of abilities, essentially you just pick the flavor of new role actions you want. Extremely disappointing, there is no intricacies or things to think about. No combinations, nothing to build or feel proud/happy about. The game is turning more and more into a brainless farm spamm
    One doubt, from what I remember from the live letter according to the phantom job actions were going to change according to the job you used, I tried different Jobs and I don't see the "variety" that they promised, once again yoshi p lies.
    (5)

  9. #9
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sifpatata View Post
    One doubt, from what I remember from the live letter according to the phantom job actions were going to change according to the job you used, I tried different Jobs and I don't see the "variety" that they promised, once again yoshi p lies.
    the fact that you are surprised surprises me
    (2)

  10. #10
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,107
    Character
    Flan Vongola
    World
    Phoenix
    Main Class
    Warrior Lv 90
    My 2 cents after second day:

    Quote Originally Posted by xbahax92 View Post
    Good:

    - Extra chests on the map are a nice touch. Loot has been okay-ish. I've looted mounts, glamour, materia. It’s fun spotting them occasionally.
    - PJ buffs last 30 minutes and feel useful.
    - Map design and exploration are great. The aesthetics are a step up.
    - The story starts off like an adventure and grabbed my attention. Honestly, I expected something similar for DW into, but alas... lol
    - The mount speed scroll is a great way to reach CEs faster. I can only recommend saving 3k tokens.
    - Mounts and Aetherytes are not progression locked.

    Neutral:

    - Challenge log looks like a weekly, but it’s easy to forget.
    - Why are the potions so expensive? You can find loot to sell for Gil, though you have to scavenge for chests first and be lucky.

    Suggestions:

    - CE's pop back to back and it can get exhausting. In Eureka, you'd trigger them by killing monsters and in Bozja you'd need to complete normal FATE's to trigger the CE.
    - FATE's are badly optimized and sync to late. They're completed within seconds.
    - There's nothing to do between CEs. Bunny/pot FATEs don’t really fill the gap. The fast CE spawns risk losing your pot.
    - No daily or weekly quests tied to this content, which is a missed opportunity.
    - Mob aggro range seems very short. Bug?
    - Relic RNG isn’t the worst (personally), but it feels unrewarding for many. The quest design needs a serious refresh.
    - Phantom skills aren’t customizable. Would love to pick my own roster like in Bozja. It would be a nice incentive to maximize all phantom job.
    - Bring back solo CEs. They were fun to watch and do. No idea why they didn’t return.
    - I’d love to see dynamic open field raids. Not FATEs per se, but a system akin FATEs that require coordination. Think multiple objectives across the map that need to be cleared simultaneously to weaken or unlock a main boss. GW2 handles this style really well.
    (0)

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