First random thoughts from going through the content:
- Deleveling: useless, feelsbad mechanic, serves no purpose especially regarding the next point.
- Nothing is truly threatening like in Eureka, mobs way above you will oneshot yes, but mob aggro range is minimalistic, they don't follow you to the end of the world, and mounts are available from the start. I'm not sure what to think about this, because trudging through hordes of lethal mobs like in eureka can also be a fun killer when you're trying to reach NMs/CEs etc.
- Farming mobs is boring grind, mobs have nothing special to them, they're just striking dummies (as usual in this game).
- Farming fates is still the same old resident sleepers no matter the content.
- CEs are DDR galore, if you like this type of gameplay, then OC is gonna be for you.
- Eureka levels of map variations, which is better than the brown sludge of Bozja.
- Phantom jobs are a true step down from the more in depth systems of logograms and lost actions the two other instances had. They just unlock a couple of abilities, essentially you just pick the flavor of new role actions you want. Extremely disappointing, there is no intricacies or things to think about. No combinations, nothing to build or feel proud/happy about. The game is turning more and more into a brainless farm spamm or action DDR.
- The level sync system is welcome compared to Eureka
- Instances are down to 72 players instead of 144, which makes them feel a lot more empty.
- On the other hand, CEs are 72 players now, which is essentially a re enactment of hunt trains or limsa lominsa: it's a lag fiesta even with all effects turned off. This feels extra bad with the amount of DDR there is. Feels very bad.
- I appreciate that there is an effort to have some story like in Bozja. Eureka was a big nothing burger between the intro at lvl1 and the end conclusion at max lvl.
- Forked tower seems to be designed around Baldesion Arsenal, which in itself is probably ok for players that like this, but this also means unfortunately that we'll not get any CLL/Dalriada, which were some of the best raids we've had in the modern version of the game, and feel like actual raids or dungeons with actual objectives.
Nothing revolutionary, just more of the same old, rearranged in a different way to see what sticks.