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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,819
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ovIm View Post
    Sounds to me like you have not really engaged with the possibilities that Lost Actions and Essences allowed you to do. You could transform any class into any role, some lost actions dramatically changed how you played your jobs rotation too. All of those things are not possible with what Phantom Jobs provide. In terms of depth, if Lost Actions were a swimming pool, Phantom Jobs are puddle.




    That is the one thing Phantom Jobs do better than Lost Actions, imho. The fact that Lost Actions were not unlockables but consumables meant that it caused some players to not experiment with the possibilities of the system.
    Very much so. I think what Phantom Jobs do better is introduce some form of second layer of progression in the area, since the level is kinda... lacklustre like in Bozja. It has no incidence whatsoever for most things unfortunately.
    From what I've seen Phantom Jobs are pretty much designed with Forked Tower in mind really. They do have some unique little identities that aren't uninteresting, and you have the thief for the traps, the time mage for adds, canoneer for debuffs, etc.
    (1)

  2. #2
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    398
    Character
    Butter Pig
    World
    Malboro
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ovIm View Post
    That is the one thing Phantom Jobs do better than Lost Actions, imho. The fact that Lost Actions were not unlockables but consumables meant that it caused some players to not experiment with the possibilities of the system.
    I just got tired of constantly losing out to the fragment rng. Especially as a physical ranged player who was stuck with only one buff essence(skirmisher) that was obtained from a fragment that had six other possible actions.
    (2)
    I look just like the roes next door... if you happen to live next door to an amusement park.

  3. #3
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    1,420
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by ovIm View Post
    Sounds to me like you have not really engaged with the possibilities that Lost Actions and Essences allowed you to do. You could transform any class into any role, some lost actions dramatically changed how you played your jobs rotation too. All of those things are not possible with what Phantom Jobs provide. In terms of depth, if Lost Actions were a swimming pool, Phantom Jobs are puddle.
    So I am on the camp of preferring Phantom Jobs, and here's my take:

    First, "transforming any class into any role" is pointless to me, I sincerely do not care about that, at all, I have every Job at max level, if I want to play another role, I go into my gearset list, and click the one I want, Bozja WHM isn't one of my favorite playstyles in the game because it is White Mage, it's because of what it does, it could be literally any Job, and I'd love it as much.

    Second, Phantom Jobs are overwhelmingly more flavorful than anything Bozja has to offer, Oracle's Predict is single-handedly a more interesting skill to me than the entire Lost Action catalogue combined, and Berserker enables a completely unique playstyle in the game which, done correctly, can allow you to literally hit for millions, those being just two examples.

    Third, the depth of Lost is incredibly pointless to me, yes, in theory there is a huge depth of options... in practice there is like, maybe 15 options total worth considering, anything else is a meme.

    Fourth, the potential for insanity is still very much there, abusing Pent-Up Rage, Starfalling at every opportunity survivability be damned, even more boring things like just turning every attack into a crit dire hit for the next 20 seconds, and it encourages not only finding the right Phantom Job for you, but the right Job for your Phantom Job, some combinations are just so much cooler than others, the synergy between the zone actions and the actual Jobs feels much greater as a result, I found myself swapping Jobs in OC a lot just to try out different combinations, even if a lot didn't work, some of it really did.

    Fifth, the fact that power progression is tied to Phantom Job leveling is actually really cool to me, I am trying so much that I would've turned my nose to, this may be sound like a broken record, but to bring up Zerker again because it is so damn unique, I hated Rage at first, I do not like losing control of my character so I was determined to ignore it, but then when I had to spend several hours with that button on my screen, I was tempted to click it a few times, and as it turns out, Rage has a few fun applications, and allows you to bypass a few mechanics, like the fire/ice imps in the Mindflayer CE, just be in rage while the Mindflayer uses Mind Blast, and you avoid the debuff entirely, and that unique interaction made me curious to what others there could be, even just Rage, and it's something I am going to try out when I have the chance.

    To make the point short, the fact that Phantom Jobs don't necessarily aim to be broadly generic makes them far more individually interesting to me, not all are winners, but enough are that I value that individual uniqueness far more than what came before.
    (2)

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,096
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I kind of doubt 7.4 is going to *just* be new phantom jobs and think we might get some instance akin to Delubrum Reginae as an intermediary.

    I'm also hoping that they allow some degree of mix/matching job abilities in the last instance to expand the possibilities of the system.
    (1)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,819
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Yeah it's pretty funny in a way because the fun combinations or broken combinations found in phantom job actions work on tanks. It's like the whole phantom job catalogue was designed for tanks.
    (3)

  6. #6
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    445
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I'm a little impressed whenever I see someone with ARR relics. They're not a difficult achievement but they require some endurance
    (3)

  7. #7
    Player
    Latorn's Avatar
    Join Date
    Feb 2020
    Posts
    16
    Character
    Latorn Lorokar
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    The comparison to a hunt train is unfortunate, but true. With 72 players in them, I haven't been in a single CE that has failed- which is a far cry from the Bozja/Zadnor days where CE wipes were not uncommon. The fact that there is no fail state just makes it feel like a hunt train grind, coupled with the fact that there is no incentive to get better at the CEs.

    In Bozja/Zadnor if you did flawless in a CE you would get the chance to be invited to a duel, that incentive was something for players to work toward. In Occult Crescent they even have a battle high buff, but it is randomly assigned instead of awarded to players that don't get hit in CEs? Very strange design decision IMO.
    (0)

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