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  1. #1
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    154
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by Gwenkatsu View Post
    OMG I hated this one so much. Walk through half of sylph territory with 0 chance to not be detected by whatever annoying mob gets in the way.

    Personally I'm fully ok with the tribe (or whatever they're called nowadays) dailies. You do a handful of quests each day, fill up a bar, get some more tidbits of story, XP, a Triple Triad card, a minion, and finally a mount. That's my sort of progression, and I like it.
    Sorry but its trash now. I wish they'll go back to ARR dailies
    (2)

  2. #2
    Player
    Uncle_Jafar's Avatar
    Join Date
    Jul 2024
    Posts
    72
    Character
    Ornstein Smough
    World
    Kraken
    Main Class
    Black Mage Lv 100
    Oh you weren’t around when the only beast tribes were sylphs and amaljaa.
    (1)

  3. #3
    Player
    RenegadeInferno's Avatar
    Join Date
    Oct 2023
    Posts
    65
    Character
    Reneyus Stormtreader
    World
    Cerberus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Uncle_Jafar View Post
    Oh you weren’t around when the only beast tribes were sylphs and amaljaa.
    I was, what was wrong with them?
    (1)

  4. #4
    Player
    LilithGardenia's Avatar
    Join Date
    Feb 2024
    Posts
    44
    Character
    Lilith Gardenia
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    We get 3 beast tribes,
    One for crafting which have you actually do some crafting and can be challenging at times.

    One for gathering where you gather materials which can be relaxing.

    One for Battle Jobs where you talk to npcs...

    Which one is off?

    But seriously, can we get a beast tribe where we actually get to do some combat?? Smh lol

    I sooo miss the dailies from ARR
    Yeah they have destroyed the beast tribe quests(I ain’t calling whatever they decided to change it because of western influence localization said it’s offensive)
    (0)

  5. #5
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,081
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    You wanna know why they nerfed to the ground? Cuz ppl complained about "to long to complete, to tedious".
    I'm not saying the players are fully at fault here, the dev team is pretty lazy and uncreative in quest design (just look at FFXVI) - it started with complaints.
    (0)

  6. #6
    Player
    YISUG's Avatar
    Join Date
    Mar 2014
    Posts
    212
    Character
    Yi Sug
    World
    Ragnarok
    Main Class
    Alchemist Lv 100
    everytime i check the forums i always see this user complaining endlessly
    if this game makes you this miserable, please leave it and move on, this is so much energy on a video game
    (1)

  7. #7
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,541
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    This issue is sort of a double edged sword.

    As yes, on one hand they are boring, but on the other hand nobody really wants to spend exorbitant amounts of time doing dailies when they could be doing far more interesting things with their time.

    I suppose you could argue in this sense that sometimes less can result in more.. e.g., fewer dailies/weeklies but more substantive.
    (0)

  8. #8
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    506
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    nobody really wants to spend exorbitant amounts of time doing dailies when they could be doing far more interesting things with their time.
    then they shouldn't, and they would not need to. Feels like everyone in this game has some sort of OCD, that forces them to slog through content they hate, so they can get some useless mount they will probably never use.
    Dailies in this game aren't needed for anything. I do them for the story as they are usually funny, but it would be nice if they actually felt like real content and not a afterthought.
    (0)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,541
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gullis View Post
    then they shouldn't, and they would not need to. Feels like everyone in this game has some sort of OCD, that forces them to slog through content they hate, so they can get some useless mount they will probably never use.
    Dailies in this game aren't needed for anything. I do them for the story as they are usually funny, but it would be nice if they actually felt like real content and not a afterthought.
    Eh, yes and no... These dailies/weeklies still form part of the core content loop, so in one way or another you're still pretty much heavily encouraged to do them (even if you don't want to do them), e.g., whether this is roulettes for levelling up jobs... Doing dailies to accrue Tomestones to purchase tome gear, or doing your crafter beast tribes to get that one material passively to craft your final set of DoH/L gear, or doing your custom deliveries... Or Aetheryte camping for A-Rank S-Rank.

    It's all well and good doing it if you enjoy it, e.g., story or for the giggles, but they still ultimately form part of the core content loop.

    Just to be clear... I don't entirely disagree, I just think they need to be fewer and more substantive, as opposed to just this bloat list, and not only that, but if the idea is to make them more substantive, then really a lot of the underlying systems also need to be looked at, because the problem you'd end up having is that you've got these nice daily content types, or have tried to funnel them into being actual content, whilst they are ultimately still built on a system that is treated like an afterthought (e.g., Like how long do you want to funnel things into FATEs), or has just been reduced to a hollow state... This is a problem I have for example when content like expert recipes for crafting (I would consider myself a target audience for expert recipes, but the underlying crafting abilities are still very hollow), just to give an example.
    (0)

  10. #10
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    506
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    Eh, yes and no... These dailies/weeklies still form part of the core content loop, so in one way or another you're still pretty much heavily encouraged to do them (even if you don't want to do them), e.g., whether this is roulettes for levelling up jobs... Doing dailies to accrue Tomestones to purchase tome gear, or doing your crafter beast tribes to get that one material passively to craft your final set of DoH/L gear, or doing your custom deliveries... Or Aetheryte camping for A-Rank S-Rank.

    It's all well and good doing it if you enjoy it, e.g., story or for the giggles, but they still ultimately form part of the core content loop.

    Just to be clear... I don't entirely disagree, I just think they need to be fewer and more substantive, as opposed to just this bloat list, and not only that, but if the idea is to make them more substantive, then really a lot of the underlying systems also need to be looked at, because the problem you'd end up having is that you've got these nice daily content types, or have tried to funnel them into being actual content, whilst they are ultimately still built on a system that is treated like an afterthought (e.g., Like how long do you want to funnel things into FATEs), or has just been reduced to a hollow state... This is a problem I have for example when content like expert recipes for crafting (I would consider myself a target audience for expert recipes, but the underlying crafting abilities are still very hollow), just to give an example.
    I mean idk, I was talking specifically about beast tribes. To me they always felt useless in terms of progression, and there wasn't much value to them once you had them maxed out. I'm not really into crafting or gathering, so I can't speak for how useful they are for those, so fair enough if they are. Usually my only weekly goals has been capping tomes, and that is easily achieved by doing anything else. I still feel having a bit more actual gameplay involved would be nice for the tribes tho. They could compensate for that with more rewards.
    (0)

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