Didn't know they changed the game world rules on such a basic level. This might explain some of the frustrations I had when I once set my foot into Eureka![]()
Yeah if you know the rules you can sneak by the enemies
I think the elemental sprites for instant aggro to you if you cast magic near them
There are sleeping dragons in the second map that you can slow walk by otherwise they wake up and one shot you
Another thing you can do to make your time easier there is if you right click an enemy's HP bar you can have it automatically set your magia board to be offensive or defensive so you can do more damage / take less damage from those certain enemies




Yes, you used to have to walk when near sleeping dragons. Of course, you also wanted to avoid line of sight and keep as far away as possible given the level difference. Due to this, people could not pass the dragons in Eureka Pagos, and struggled to get to NMs until max level (which allowed them to use the Aethernet). The aethernet level was nerfed eventually, trivializing the entire area along with all the other nerfs and buffs.
So it was fun when you were one of the few that could get past the dragons alive and reach the NM successfully.
I am 99% sure this is still a thing unless they changed within the last year, it's especially notable in Pagos where there is a dragon right at the cliff on the way to the forge, so you can get got in a very awkward moment. Though it is also possible to fight off dragons and kill them outright now, which is a big difference, especially at max level+elemental bonus, I often have done so to save people, or just out of catharsis.
This is actually a thing in the normal game as well, but used sparsely, a notable example are the bats at the very start of Sastasha, which are sound aggro, and if you turn on RP walk, you can just, well, walk past them, and they will leave you alone, it's just walking takes so much longer that running up and killing them is faster, but you can easily test it yourself.


yea eureka's biggest obstacle is understanding how it works and knowing little things like what to do or not to do.
another tip is in pagos up you have bunny fates that are always up that throw new people off and ask what they are or why noone is doing them and its because they are pretty bad exp and other benefits wise they are really only good for gil/items you will mostly see people waiting for big bosses doing them or people gil farming constantly running those fates, this will most likely be the same for the new version that is the magic pots.
a secondary tip is bunnys have a set number of treasures to find and so that is the max amount of people who can get the npc to find one its like 16 chests meaning after a total of 16 people participate its rng if you get a chance to look for a treasure and the treasures can be in dangerous places if done at a low lvl area or (for pagos and pyros) done at the higher lvl area hydatos only have 1 version of the fate and it sends you anywhere to a completely safe area to an very end game area so always think twice about risking going for treasures!
i bring this up because it seems with magic pots in occult crescent they will most likely work the same way (at least thats speculation for now) there will be a limited number of chests for players and it can send you anywhere on the map so in this new content once again think about it carefully as it will also most likely provide minimal rewards exp wise and be very dangerous. they could have always given this a update in this version and fixed limited chests but i feel its more done purposely to artificially deflat the amount of rewards that can be obtained since its very limited.


Only hardcore thing in this game is doing PotD solo, maybe can make a case for HoH as well but it’s not really up there. The rest is just mainstream trash.
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