Didn't know they changed the game world rules on such a basic level. This might explain some of the frustrations I had when I once set my foot into Eureka![]()
Yeah if you know the rules you can sneak by the enemies
I think the elemental sprites for instant aggro to you if you cast magic near them
There are sleeping dragons in the second map that you can slow walk by otherwise they wake up and one shot you
Another thing you can do to make your time easier there is if you right click an enemy's HP bar you can have it automatically set your magia board to be offensive or defensive so you can do more damage / take less damage from those certain enemies
Yes, you used to have to walk when near sleeping dragons. Of course, you also wanted to avoid line of sight and keep as far away as possible given the level difference. Due to this, people could not pass the dragons in Eureka Pagos, and struggled to get to NMs until max level (which allowed them to use the Aethernet). The aethernet level was nerfed eventually, trivializing the entire area along with all the other nerfs and buffs.
So it was fun when you were one of the few that could get past the dragons alive and reach the NM successfully.
I am 99% sure this is still a thing unless they changed within the last year, it's especially notable in Pagos where there is a dragon right at the cliff on the way to the forge, so you can get got in a very awkward moment. Though it is also possible to fight off dragons and kill them outright now, which is a big difference, especially at max level+elemental bonus, I often have done so to save people, or just out of catharsis.
This is actually a thing in the normal game as well, but used sparsely, a notable example are the bats at the very start of Sastasha, which are sound aggro, and if you turn on RP walk, you can just, well, walk past them, and they will leave you alone, it's just walking takes so much longer that running up and killing them is faster, but you can easily test it yourself.
The reason it's not a thing really is because they nerfed the level you can attune to the NW and NE aethernets. That means you get beyond the dragons once, and that's it - you don't have to do it again. That one time could be a rez through or someone journey you in a multi-person mount. That nerfs a whole lot of the fun of Pagos in my opinion.
yea eureka's biggest obstacle is understanding how it works and knowing little things like what to do or not to do.
another tip is in pagos up you have bunny fates that are always up that throw new people off and ask what they are or why noone is doing them and its because they are pretty bad exp and other benefits wise they are really only good for gil/items you will mostly see people waiting for big bosses doing them or people gil farming constantly running those fates, this will most likely be the same for the new version that is the magic pots.
a secondary tip is bunnys have a set number of treasures to find and so that is the max amount of people who can get the npc to find one its like 16 chests meaning after a total of 16 people participate its rng if you get a chance to look for a treasure and the treasures can be in dangerous places if done at a low lvl area or (for pagos and pyros) done at the higher lvl area hydatos only have 1 version of the fate and it sends you anywhere to a completely safe area to an very end game area so always think twice about risking going for treasures!
i bring this up because it seems with magic pots in occult crescent they will most likely work the same way (at least thats speculation for now) there will be a limited number of chests for players and it can send you anywhere on the map so in this new content once again think about it carefully as it will also most likely provide minimal rewards exp wise and be very dangerous. they could have always given this a update in this version and fixed limited chests but i feel its more done purposely to artificially deflat the amount of rewards that can be obtained since its very limited.
the answer is 2 lvls below you! anything 1 level below you or higher will agro you so basically at lvl 20 anemos (lvl cap for it) only lvl 19 monsters or higher will agro you.Can't say I ever noticed any indicator of the enemy's aggro type, so I just never bothered to try and sneak around at all, even though I primarily leveled on NIN, because it seemed like everything was jumping me all the time no matter what I did.
I'm not even sure what level you have to be over the enemy to make them stop instant-attacking you, I just know at some point ones below a certain level "eventually" started leaving me alone, but then the mobs right around the corner would be aggressive so traversing the zone was a constantly slow crawl because it never seemed like it was safe to mount up anywhere.
eureka has is a low lvl is super dangerous while high lvl makes the overall area much easier and safer due to less agroing and how you will be much stronger than anything that you will normally come across especially since all the max lvl or higher monsters are way out of the way and you kinda have to go find them. the only time this not the case is for sleeping dragons and hydatos which you can easily hit the high lvl area one accident.
basically once you hit lvl cap eureka is a pretty much different experience.
i will also ask have you tried eureka after the moving and mounting update? i feel its also does a number on the difficulty of the content since you dont have to stand around to mount anymore. i wonder how you feel about it with the change if you have tried it.
Wait how do you know this? Did they announce this somewhere or are you guessing? Idk how we can have any tips per say until seeing the content. The only thing we can probably infer is that fates will be meta since that seems to be all that FFXIV knows when it comes to this content. Although it would be wild if we needed party members to take out higher level mobs for better xp. I would be happily shocked.
i am slightly confused. i am not talking about enemy deagro for occult crescent in that comment i was specifically talking about eureka in that one! as you say they could have changed the deagro level or even removed it completely (but i doubt it).Wait how do you know this? Did they announce this somewhere or are you guessing? Idk how we can have any tips per say until seeing the content. The only thing we can probably infer is that fates will be meta since that seems to be all that FFXIV knows when it comes to this content. Although it would be wild if we needed party members to take out higher level mobs for better xp. I would be happily shocked.
the reason we can have tips is because occult crescent is just eureka 2.0 it will be the same just with some enhancements/changes SE has a tendency to stick to the same formula so our knowledge from eureka will be good for when entering into occult crescent.
you are right though that without stepping into the content we dont know what has changed/is different but we do know that chain parties from eureka are back it is stated, this also means you will want to kill the highest lvl monsters possible while in full party groups just like eureka i mean unless with our lvl 100 skills kit it will be better to mass agro more mid lvl monsters and mass wipe them out but either way we it will be working like eureka in that aspect.
if i havent cleared up why i made this or you have more questions just let me know!
i will also say we have job exp and knowledge exp we dont know if you get both from fates or if it will have to be a mix of both to get them leveled up!
i will also say fates will never be meta they are super slow and bad exp people did it because it was easy and no effort chain parties are the better exp especially if we consider all the downtime of waiting for NM to be spawned which if you are with a mass of players = basically no to little exp.
fates were meta in bozja just because they were the only thing that actually gave rank exp!
once again i hope i cleared this up!
Last edited by Musashidon; 05-27-2025 at 10:36 AM.
So after playing FF14 for years, today I learned something new... about the very first dungeon in the gameThis is actually a thing in the normal game as well, but used sparsely, a notable example are the bats at the very start of Sastasha, which are sound aggro, and if you turn on RP walk, you can just, well, walk past them, and they will leave you alone, it's just walking takes so much longer that running up and killing them is faster, but you can easily test it yourself.![]()
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