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  1. #11
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    The only well designed Zone is Shaaloani.

    Just one big area, no walls, no cliffs or mountains that block your path.
    (2)
    Last edited by Arohk; 05-26-2025 at 06:48 AM.

  2. #12
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,023
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Arohk View Post
    The only well designed Zone is Shaaloani.

    Just one big area, no walls, no cliffs or mountains that block your path.
    Shaaloani is literally the zone with an obvious cliff marking the edge of the map:



    Like, how even is this "well designed" or "immersive"?
    (4)

  3. #13
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    They design the zones to be set pieces for the story and that is literally it. After that the story is done they are forgotten and discarded.
    (6)

  4. #14
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    814
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    I think the initial formula is probably okay for expansion release. The failure happens afterwards in giving us very few reasons to go back to zones once an expansion is passed.
    (3)

  5. #15
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    Quote Originally Posted by Jeeqbit View Post

    Consistency with pulls is mostly to do with an issue that actually still exists in some ARR dungeons where you can pull something like 10 mob packs. And although it is easier to deal with now, the further back in time you go, a lot of healers could not handle it with the kit they had or it depended a lot on all 4 players being good at playing, which isn't realistic when there's almost always 1 or more new/returning players.

    You're right that you can predict how the story goes quite a lot by the level of FATEs in the area and knowing that you will get a dungeon at X1, X3, X5, X7, X9, X0 and trials at X3, X9 and X0. But if they didn't do that then it's not spaced out enough. ARR suffers from that where you suddenly do 3 dungeons in a row, then nothing for ages, and it's tedious enough that when I get to them it's time to sleep so I'm recharged to do them the next day.
    You know what. I'd rather take the unpredictability of ARR, knowing that nothing is expected, and you don't know when the next set of Dungeons or Trials are coming.

    Give me dungeons and trials and random intervals.

    Give me variety of dungeon pulls, while you're at it, give me a dungeon with 2 bosses only, then with 6 bosses.

    Give me a zone that is super small, then a super large one with 6 sections.

    To be honest, I know this is trivial. And it probably would not have triggered me if this was the only case. But because this formulaic-style just permeates and continues in every aspect, even new tome stones patch number X, new Augmented gear in patch number Y, it becomes so aggravating knowing that I got immersion-broken even by seeing an Aether Current up on a cliff that I knew I couldn't reach yet, because the "second upper half of the zone is still locked away".
    (5)
    Last edited by Hycinthus; 05-26-2025 at 08:19 AM.

  6. #16
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    10 level just dont work as well as the 50 during ARR did and we did get more dungeons back then on the 50 cap... ik many dont care about em but its part the reason the game became way less fun to me...
    (1)

  7. #17
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Shaaloani is literally the zone with an obvious cliff marking the edge of the map:
    don't play stupid man, you know wha i mean...

    (4)
    Last edited by Arohk; 05-26-2025 at 05:14 PM.

  8. #18
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,860
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I kinda wish we can actually climb the cliff that divides Urqopacha… well, and any other of these ‘dividing walls’ we have in many zones. Idc about the fall damage or the hazards it entails by doing so.

    Just.let.me.walk.pass.these.arbitrary.walls.without.flying
    (1)

  9. #19
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Yea I kinda dont like how it has to be exactly 6 zones + 2 cities. Using one of those full zones on the Golden City felt like waste.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #20
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    990
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Arohk View Post
    The only well designed Zone is Shaaloani.

    Just one big area, no walls, no cliffs or mountains that block your path.
    Most of the zones are "pretty" but have no substance. Shaloaani and other zones have a plethora of prop buildings that you can't enter because they can't be arsed to design interiors of houses and make them look actually lived in. NPC's are just posted outside all "howdy! It's a good day for fishing, heheh!"
    (3)

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