Quote Originally Posted by Linkurrra View Post
They just want their character to move when Ifrit fights.
This is a problem of latency between the client sending input and the server reflecting it which was less than optimal in 1.0. This has nothing to do with animations if you look at it objectively.

And want their spells to cast immeadiately when they stop moving and let go of the keys on the keyboard, not when the character rolls to a stop because it's "realistic".
Again, this is something motion blending can handle. The reason why your character skips the animation when you use facetarget is because it is a hack implemented to work around suboptimal synching. This doesn't have anything to do with the animation, and the only reason they didn't implement the proper animation for that is because it was meant to be temporary.

People seem to think that inertia is some kind of animation lock, which it isn't. Those are 2 separate things.