1.0 did it before GW2 but did it wrong...1.0's animations were created for very slow and steady combat which is boring now-a-daysConsidering XIV 1.0 did it before GW2, I doubt that would be the case. Parametric animation and blending have been around for a while and most games these days use them without issue, including online multiplayer action games like Team Fortress 2. They got rid of it because the system was attached with the lag on the skill and weapon use. It can still be introduced under a new system.
are those games you talk about MMORPGs? you answer yourself with the issue they come with![]()
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