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  1. #131
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Miliant View Post
    I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.

    Now it's as simple as turn the mouse, you're going the way your camera's pointing.

    Thank God.
    If "forever" you mean less than half a second.

    I just played the game. Starting, stopping, and shifting direction works just fine, at least on the controller. It's just the animation that shows momentum which I think is a nice touch for the aesthetics and I think it would be a shame to lose it. Square said they're working on improving animation for ARR and I hope it has a nice blend to keep it from looking mechanical. Maybe not 1.0's stuff, but something that gives it a nice, more natural grounding.
    (1)

  2. #132
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Firon View Post
    only thing they changed for pvp was the run and cast thing. That was extremely OP anyway, letting tanks run through everything while mages heal them.
    Uh, what are you talking about? I meant the changes coming for 2.0. The combat system has been changed drastically.
    (1)

  3. #133
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Klefth View Post
    Uh, what are you talking about? I meant the changes coming for 2.0. The combat system has been changed drastically.
    You said they changed the combat system for pvp, but the only thing that was changed for pvp was running while casting and starting off with 1k tp so melee wont be in a disadvantage in pvp/pve.
    (0)

  4. #134
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Soukyuu View Post
    Yes there is: fooling your enemy into running in a wrong direction, thus making them waste time on turning. You're not using your imagination, people.

    There is no "overseas" with regional servers. Since we're getting them anyway...
    Well that entirely depends on if you select a regional server close to you . I know I'm in a bit of a pickle, with a lot of my guildmates being in Europe or Japan.

    However, since we now have the option, it is now your choice! So if you complain about the latency after the fact it is more than likely your own fault not the Server's.

    Quote Originally Posted by KiriA500 View Post
    You have to target enemies in Final Fantasy XIV to attack them, so the sluggish inertia animations don't do a single thing for strategy. Every single skill (unless the PvP exclusive skills are different, which they won't be) are cast/used directly on the target. The only "strategy" involved in moving would be to avoid having them hit you from a specific direction, which the inertia animation has nothing to do with.

    OH, HE STAGGERED TO THE LEFT! GOOD THING I AM STILL STANDING STILL AND CASTING MAGIC!

    It's almost as if none of you have actually played this game before!
    ROFL, totally agree with this. With the ability to target lock onto characters there really isn't much point. The only thing you can do by moving is get out of range, or take advantage of line of sight.
    in PvP the common tactic is to jump over a caster's head or melee's head so that your no longer in front of the character attacking.

    When this happens you can't attack the player till you turn. If both players do this it looks pretty ridiculous with a lot of bunny hopping over the other characters head! :P However, this is how most PvP matches are won. By whoever has the most skill in rapidly turning around repeatedly to attack the character that is behind them after jumping over them.

    I would prefer other strategies, however since ARR now has jumping, this is how it's probably going to be .
    (0)
    Last edited by Linkurrra; 12-17-2012 at 06:16 AM.

  5. #135
    Player
    Kaizuko_Hakupac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Kai Zoku
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Rau View Post
    If it means I won't have to mash C to get my character to stop faster to cast spells, I am okay with it.
    100%, fully, with out a doubt, agreed.
    (1)
    / (╯°□°)╯︵ ┻━┻ Щ(ºДºщ);

  6. #136
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kaizuko_Hakupac View Post
    100%, fully, with out a doubt, agreed.
    Yeah, this is the point. Unless the game could compensate for physics when performing any action, they just won't work. Lots of people tend to forget that the engine that XIV was originally developed on is not conducive to the MMO genre. It looked pretty, that's about it.

    The point: Functionality over Aesthetics
    (0)

  7. #137
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zumi View Post
    Didn't they already post about this. Some of the over exaggerated animations were taken out to have better gameplay.

    http://forum.square-enix.com/ffxiv/t...375#post821375
    Which is absolutely unacceptable on so many levels.

  8. #138
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nahaara View Post
    Which is absolutely unacceptable on so many levels.
    No, the condition of the game at launch was unacceptable. The removal of the inertia animations is just unfortunate.
    (2)

  9. #139
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    No, the condition of the game at launch was unacceptable. The removal of the inertia animations is just unfortunate.
    And avoidable.
    (0)

  10. #140
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Gramul View Post
    And avoidable.
    Maybe with an extra year of development ....2014 might have better tech for animations to not screw up gameplay
    (1)

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