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  1. #9
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radnar View Post
    It does make a difference. It introduces a random element to PvP that can and will determine the outcome of fights unfairly. Not only that, but it will impose a forced reaction time penalty on any "reacting" player in PvP-scenarios that is many times longer than the player's own reaction time + latency, preventing them from being able to react properly to any attack - effectively shifting the outcome of any PvP-encounter heavily in the favor of the initiating side and, again, dumb luck.
    ...wat.

    Did you ever feel like those animations actually hindered your movements in 1.0 in any way? Because I didn't. I always saw the animations as a cosmetic sort of thing. My character stopped moving where I intended it to, and it didn't take any longer to get moving (unless I was lagging badly for some reason or my controller crapped out). I don't really know where people are getting some of these things from.

    Quote Originally Posted by Radnar View Post
    But most importantly: It will not. Be. Fun. Responsive movement controls are a prerequisite to any sort of PvP (and for that matter PvE) that desires to be seen as serious and not luck- or random chance-driven.
    Uh... no? That is, unless they implement that WoW crap, where the challenge lies on how fast can you move in erratic directions or how fast you can move your camera in order to keep your target in sight (practically turning the game into more of a TPS kind of thing instead of an RPG). As for PVE, well... I don't even.
    (1)
    Last edited by Klefth; 12-16-2012 at 07:01 AM.

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