Quote Originally Posted by Gramul View Post
They got rid of the 1.0 way. But that doesn't rule out animation blending and smooth inertia animation. Take Guild Wars 2 for example. The animations themselves aren't all that great, but they still have it implemented with no trouble. Imagine if Square could pull it off with good animation. I know they could do it, they're clearly skilled enough.
Quote Originally Posted by Klefth View Post
Those so called basics are just things introduced by a 8~9 years old game that had an almost completely different style to this company's games, which had features that worked despite not being the same as said 8~9 years old game. Contrary to some people's belief, games that don't mimic said game's features CAN work.

And it's been said quite a few times before: Movement inertia and such animations shouldn't have anything to do with animation locks at all. Animation lock happened when performing actions or weapon skills, not while moving. The two things have nothing to do with each other at all. Need I repeat that again? They have nothing to do with each other AT ALL. They should be able to fix that issue without degrading the movement animations.
To Gramul ...i'm afraid if SE pulls off something like that with GW2 as reference the complainers will find a way to call it "GW2-clone" and complaint some more ...these guys wont be happy w/o their nostalgia fix.

And Klefth when i said RPG basics i meant more like this


people keep demanding details that don't belong in this genre ...the most important aspects of this game will be others and as Yoshi-P stated he wants this to become the best Final Fantasy experience