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  1. #91
    Player
    Klefth's Avatar
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    Apr 2012
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    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warlock View Post
    If they do it the 1.0 way you will be locked down doing w/e you want ...and if they don't do it 1.0 way people will still complaint it looks fake.. 1.0 's movements work in a single player game but this is a MMORPG..movements of your char is the last thing you worry about.. seriously all this people complaining all the time i think they are on the wrong genre ..they don't understand the basics of a RPG
    Those so called basics are just things introduced by a 8~9 years old game that had an almost completely different style to this company's games, which had features that worked despite not being the same as said 8~9 years old game. Contrary to some people's belief, games that don't mimic said game's features CAN work.

    And it's been said quite a few times before: Movement inertia and such animations shouldn't have anything to do with animation locks at all. Animation lock happened when performing actions or weapon skills, not while moving. The two things have nothing to do with each other at all. Need I repeat that again? They have nothing to do with each other AT ALL. They should be able to fix that issue without degrading the movement animations.
    (4)
    Last edited by Klefth; 12-16-2012 at 02:00 AM.

  2. #92
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KiriA500 View Post
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    Thank you for this lol
    (2)

  3. #93
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    I've seen stranger exploits used as tactics.
    (0)

  4. #94
    Player
    Radnar's Avatar
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    Jun 2012
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    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Gramul View Post
    I've seen stranger exploits used as tactics.
    Unless there is a bug with the animations that allows you to teleport up cliffs by spaming your movement keys in random directions really fast, there is absolutely no way to turn locking yourself in place for 1-2 seconds into a viable tactic or maneuver unless your objective is to die faster.
    (1)

  5. #95
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Radnar View Post
    Unless there is a bug with the animations that allows you to teleport up cliffs by spaming your movement keys in random directions really fast, there is absolutely no way to turn locking yourself in place for 1-2 seconds into a viable tactic or maneuver unless your objective is to die faster.
    I think the idea is to "turn lock" the other guy. Though I can't say I ever even had any stalling when switching direction in 1.0. Least none I observed.

    In any case, it's not like I'm for locking movement for animations. I've just seen stranger.
    (0)

  6. #96
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    how the hell do you add an quote to a sig.
    (0)

  7. #97
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Firon View Post
    how the hell do you add an quote to a sig.
    Click "reply with quote" and cut/paste the whole quote code into your signature under settings.
    (0)

  8. #98
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    Click "reply with quote" and cut/paste the whole quote code into your signature under settings.
    lol thanks <.<
    (0)

  9. #99
    Player
    Luaq's Avatar
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    Dec 2011
    Posts
    46
    Character
    Luaq Otwelft
    World
    Balmung
    Main Class
    Pugilist Lv 44
    Quote Originally Posted by Radnar View Post
    There is absolutely no possible way to use movement inertia (or other animation sequences that lock your character in place when you change momentum) to your advantage in any gameplay scenario, be it PvE or PvP.

    Also why did this thread get bumped? Please no.
    What I meant is if someone thinks the movement inertia is an advantage to the opposite team then they are missing the point that they to, the opposite team, has the same weakness so in the end it's making no difference.

    Lastly, I don't want to play and have the Gild Wars or any other mmo feel. Really FFXIV ARR will be in it's own league, but what 1.23 only had more than the others mmo, the subtle animations, they took it out. Now let's just see if it's something about an early build. I really hope it's just that.
    (0)
    Last edited by Luaq; 12-16-2012 at 06:01 AM.

  10. #100
    Player
    Radnar's Avatar
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    Jun 2012
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    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Luaq View Post
    What I meant is if someone thinks the movement inertia is an advantage to the opposite team then they are missing the point that they to, the opposite team, has the same weakness so in the end it's making no difference.
    It does make a difference. It introduces a random element to PvP that can and will determine the outcome of fights unfairly. Not only that, but it will impose a forced reaction time penalty on any "reacting" player in PvP-scenarios that is many times longer than the player's own reaction time + latency, preventing them from being able to react properly to any attack - effectively shifting the outcome of any PvP-encounter heavily in the favor of the initiating side and, again, dumb luck.

    But most importantly: It will not. Be. Fun. Responsive movement controls are a prerequisite to any sort of PvP (and for that matter PvE) that desires to be seen as serious and not luck- or random chance-driven.
    (0)

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