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  1. #81
    Player
    Luaq's Avatar
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    Dec 2011
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    Luaq Otwelft
    World
    Balmung
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    Pugilist Lv 44
    Quote Originally Posted by Velhart View Post
    If this was in PvP, I would never play it. Radnar explained it pretty well, it is a big advantage tool for the offensive team and can be used unfairly.

    As for inertia, I don't care honestly, all I care about are the game play mechanics overall. I don't care if they have to sacrifice a thing or two to make the game play as smooth as possible.
    You could also use it as your advantage. The walking standing in between animation really made final fantasy an MMO that exceeded all the others in immersiveness, and for now that "reality" or "fluidity" is absent. Hope they put it back there
    (2)
    Last edited by Luaq; 12-15-2012 at 02:29 PM.

  2. #82
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    Quote Originally Posted by Luaq View Post
    You could also use it as your advantage. The walking standing in between animation really made final fantasy an MMO that exceeded all the others in immersiveness, and for now that "reality" or "fluidity" is absent. Hope they put it back there
    locked in place [no thanks]
    (1)

  3. #83
    Player
    Radnar's Avatar
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    Jun 2012
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    Character
    Rad Nar
    World
    Coeurl
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    Pugilist Lv 16
    Quote Originally Posted by Luaq View Post
    You could also use it as your advantage.
    There is absolutely no possible way to use movement inertia (or other animation sequences that lock your character in place when you change momentum) to your advantage in any gameplay scenario, be it PvE or PvP.

    Also why did this thread get bumped? Please no.
    (2)

  4. #84
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Eisen Gramul
    World
    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Warlock View Post
    locked in place [no thanks]
    If done correctly, this shouldn't be a problem.
    (3)

  5. #85
    Player
    Linkurrra's Avatar
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    Mar 2011
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    Gridania
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    Character
    Linkci Lunarpaw
    World
    Sargatanas
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    Astrologian Lv 90
    Quote Originally Posted by Raldo View Post
    Not saying this is 100% correct, but I'll take a stab at it.

    I'm pretty sure it was removed because it was causing the server to figure out your position slower, as well as making movement feel... sluggish. Need to quickly move out of the way of Ifrit's Eruption? Hold on there... accelerating... moving... decelerating... BOOM! When fractions of a second count, sometimes you have to sacrifice some realism.
    I believe your right! However an animation will not make the server take longer to figure your position in the game.

    The extra animation, while visually pleasing, does take up extra time in a characters movement. And with players that are subject to high ping. These few milliseconds can add up to almost half a second or more. With players with 200ms pings this can be hard for players that are overseas.

    Personally I am okay with the extra time to display the animation.
    (0)

  6. #86
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Radnar View Post
    There is absolutely no possible way to use movement inertia to your advantage in any gameplay scenario, be it PvE or PvP.
    Yes there is: fooling your enemy into running in a wrong direction, thus making them waste time on turning. You're not using your imagination, people.

    Quote Originally Posted by Linkurrra View Post
    With players with 200ms pings this can be hard for players that are overseas.
    There is no "overseas" with regional servers. Since we're getting them anyway...
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #87
    Player
    KiriA500's Avatar
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    Doctor Beatbox
    World
    Excalibur
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    Pugilist Lv 90
    Quote Originally Posted by Soukyuu View Post
    Yes there is: fooling your enemy into running in a wrong direction, thus making them waste time on turning. You're not using your imagination, people.
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    (9)
    Last edited by KiriA500; 12-15-2012 at 10:52 PM.

  8. #88
    Player
    Cedri's Avatar
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    Jan 2012
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    Cedri Vastal
    World
    Faerie
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    Arcanist Lv 60
    Quote Originally Posted by KiriA500 View Post
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    That was classic! LOL /tearflick
    (1)

  9. #89
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    Quote Originally Posted by Gramul View Post
    If done correctly, this shouldn't be a problem.
    If they do it the 1.0 way you will be locked down doing w/e you want ...and if they don't do it 1.0 way people will still complaint it looks fake.. 1.0 's movements work in a single player game but this is a MMORPG..movements of your char is the last thing you worry about.. seriously all this people complaining all the time i think they are on the wrong genre ..they don't understand the basics of a RPG
    (0)

  10. #90
    Player
    Gramul's Avatar
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    Ul'dah
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Warlock View Post
    If they do it the 1.0 way you will be locked down doing w/e you want ...and if they don't do it 1.0 way people will still complaint it looks fake.. 1.0 's movements work in a single player game but this is a MMORPG..movements of your char is the last thing you worry about.. seriously all this people complaining all the time i think they are on the wrong genre ..they don't understand the basics of a RPG
    They got rid of the 1.0 way. But that doesn't rule out animation blending and smooth inertia animation. Take Guild Wars 2 for example. The animations themselves aren't all that great, but they still have it implemented with no trouble. Imagine if Square could pull it off with good animation. I know they could do it, they're clearly skilled enough.
    (3)

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