If they do it the 1.0 way you will be locked down doing w/e you want ...and if they don't do it 1.0 way people will still complaint it looks fake.. 1.0 's movements work in a single player game but this is a MMORPG..movements of your char is the last thing you worry about.. seriously all this people complaining all the time i think they are on the wrong genre ..they don't understand the basics of a RPG
They got rid of the 1.0 way. But that doesn't rule out animation blending and smooth inertia animation. Take Guild Wars 2 for example. The animations themselves aren't all that great, but they still have it implemented with no trouble. Imagine if Square could pull it off with good animation. I know they could do it, they're clearly skilled enough.If they do it the 1.0 way you will be locked down doing w/e you want ...and if they don't do it 1.0 way people will still complaint it looks fake.. 1.0 's movements work in a single player game but this is a MMORPG..movements of your char is the last thing you worry about.. seriously all this people complaining all the time i think they are on the wrong genre ..they don't understand the basics of a RPG
Those so called basics are just things introduced by a 8~9 years old game that had an almost completely different style to this company's games, which had features that worked despite not being the same as said 8~9 years old game. Contrary to some people's belief, games that don't mimic said game's features CAN work.If they do it the 1.0 way you will be locked down doing w/e you want ...and if they don't do it 1.0 way people will still complaint it looks fake.. 1.0 's movements work in a single player game but this is a MMORPG..movements of your char is the last thing you worry about.. seriously all this people complaining all the time i think they are on the wrong genre ..they don't understand the basics of a RPG
And it's been said quite a few times before: Movement inertia and such animations shouldn't have anything to do with animation locks at all. Animation lock happened when performing actions or weapon skills, not while moving. The two things have nothing to do with each other at all. Need I repeat that again? They have nothing to do with each other AT ALL. They should be able to fix that issue without degrading the movement animations.
Last edited by Klefth; 12-16-2012 at 02:00 AM.
They got rid of the 1.0 way. But that doesn't rule out animation blending and smooth inertia animation. Take Guild Wars 2 for example. The animations themselves aren't all that great, but they still have it implemented with no trouble. Imagine if Square could pull it off with good animation. I know they could do it, they're clearly skilled enough.To Gramul ...i'm afraid if SE pulls off something like that with GW2 as reference the complainers will find a way to call it "GW2-clone" and complaint some more ...these guys wont be happy w/o their nostalgia fix.Those so called basics are just things introduced by a 8~9 years old game that had an almost completely different style to this company's games, which had features that worked despite not being the same as said 8~9 years old game. Contrary to some people's belief, games that don't mimic said game's features CAN work.
And it's been said quite a few times before: Movement inertia and such animations shouldn't have anything to do with animation locks at all. Animation lock happened when performing actions or weapon skills, not while moving. The two things have nothing to do with each other at all. Need I repeat that again? They have nothing to do with each other AT ALL. They should be able to fix that issue without degrading the movement animations.
And Klefth when i said RPG basics i meant more like this
people keep demanding details that don't belong in this genre ...the most important aspects of this game will be others and as Yoshi-P stated he wants this to become the best Final Fantasy experience
Considering XIV 1.0 did it before GW2, I doubt that would be the case. Parametric animation and blending have been around for a while and most games these days use them without issue, including online multiplayer action games like Team Fortress 2. They got rid of it because the system was attached with the lag on the skill and weapon use. It can still be introduced under a new system.
I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.
Now it's as simple as turn the mouse, you're going the way your camera's pointing.
Thank God.
We'll take it into consideration.™
1.0 did it before GW2 but did it wrong...1.0's animations were created for very slow and steady combat which is boring now-a-daysConsidering XIV 1.0 did it before GW2, I doubt that would be the case. Parametric animation and blending have been around for a while and most games these days use them without issue, including online multiplayer action games like Team Fortress 2. They got rid of it because the system was attached with the lag on the skill and weapon use. It can still be introduced under a new system.
are those games you talk about MMORPGs? you answer yourself with the issue they come with![]()
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