Quote Originally Posted by Montijin View Post
I'm talking about MMOs in general.
But we're not. We're talking about FFXIV. And FFXIV's audience, like FFXI's audience before (which was much of the same people), is not interested in PvP being a big part of it.

PvP is the biggest part of an MMO for a large amount of people. Obviously that hasn't been the case historically with SE MMOs. If they are however looking to generate that market, which I don't think we can say for sure we know what they are truly trying to establish, then pvp would take priority is what I mean.

You will never see a game with Warcraft-like subscriptions
The sentence needs to stop right there, because there is no "unless". You literally cannot do what Warcraft has done, because Warcraft has mined it out. There's nothing left. The best way to ruin an MMO is by trying to contort it into a Warcraft clone to try to chase their subscription figures. Ask Star Wars Galaxies.

or other big games (GW2, SWTOR) sales numbers without the promise of an engaging pvp system.
GW2 is free-to-play. For a variety of reasons, that's not a good model here. SWTOR got an impressive start, but has already started to fade, and has already declared it's going free-to-play as well. That's not a good sign for the long run.

Are SE's ambitions set that high for ARR? I don't know. I just know that its nearly a priority to have a good pvp system if you want to try and make as much money as those titles.

Edit: Also, where have they said that pvp is on the back burner compared to pve? Its not surprising to me in the slightest if that's the case, I'm just wondering if its been said.
Frankly, I disagree, completely. Imposing a dominant PvP system will *not* attract the PvP crowd, who will continue playing Warcraft and GW2, and will only alienate the existing player-base. It's a recipe for killing the game.