Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 153

Hybrid View

  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Soukyuu View Post
    I don't see how realistic inertia animations oppose PvP. If anything, it adds a new dimension of skill, namely playing predicting the delays your body needs to get into position.
    If this was in PvP, I would never play it. Radnar explained it pretty well, it is a big advantage tool for the offensive team and can be used unfairly.

    As for inertia, I don't care honestly, all I care about are the game play mechanics overall. I don't care if they have to sacrifice a thing or two to make the game play as smooth as possible.
    (2)

  2. #2
    Player
    Luaq's Avatar
    Join Date
    Dec 2011
    Posts
    46
    Character
    Luaq Otwelft
    World
    Balmung
    Main Class
    Pugilist Lv 44
    Quote Originally Posted by Velhart View Post
    If this was in PvP, I would never play it. Radnar explained it pretty well, it is a big advantage tool for the offensive team and can be used unfairly.

    As for inertia, I don't care honestly, all I care about are the game play mechanics overall. I don't care if they have to sacrifice a thing or two to make the game play as smooth as possible.
    You could also use it as your advantage. The walking standing in between animation really made final fantasy an MMO that exceeded all the others in immersiveness, and for now that "reality" or "fluidity" is absent. Hope they put it back there
    (2)
    Last edited by Luaq; 12-15-2012 at 02:29 PM.

  3. #3
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Luaq View Post
    You could also use it as your advantage. The walking standing in between animation really made final fantasy an MMO that exceeded all the others in immersiveness, and for now that "reality" or "fluidity" is absent. Hope they put it back there
    locked in place [no thanks]
    (1)

  4. #4
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Warlock View Post
    locked in place [no thanks]
    If done correctly, this shouldn't be a problem.
    (3)

  5. #5
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Gramul View Post
    If done correctly, this shouldn't be a problem.
    If they do it the 1.0 way you will be locked down doing w/e you want ...and if they don't do it 1.0 way people will still complaint it looks fake.. 1.0 's movements work in a single player game but this is a MMORPG..movements of your char is the last thing you worry about.. seriously all this people complaining all the time i think they are on the wrong genre ..they don't understand the basics of a RPG
    (0)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Warlock View Post
    If they do it the 1.0 way you will be locked down doing w/e you want ...and if they don't do it 1.0 way people will still complaint it looks fake.. 1.0 's movements work in a single player game but this is a MMORPG..movements of your char is the last thing you worry about.. seriously all this people complaining all the time i think they are on the wrong genre ..they don't understand the basics of a RPG
    They got rid of the 1.0 way. But that doesn't rule out animation blending and smooth inertia animation. Take Guild Wars 2 for example. The animations themselves aren't all that great, but they still have it implemented with no trouble. Imagine if Square could pull it off with good animation. I know they could do it, they're clearly skilled enough.
    (3)

  7. #7
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warlock View Post
    If they do it the 1.0 way you will be locked down doing w/e you want ...and if they don't do it 1.0 way people will still complaint it looks fake.. 1.0 's movements work in a single player game but this is a MMORPG..movements of your char is the last thing you worry about.. seriously all this people complaining all the time i think they are on the wrong genre ..they don't understand the basics of a RPG
    Those so called basics are just things introduced by a 8~9 years old game that had an almost completely different style to this company's games, which had features that worked despite not being the same as said 8~9 years old game. Contrary to some people's belief, games that don't mimic said game's features CAN work.

    And it's been said quite a few times before: Movement inertia and such animations shouldn't have anything to do with animation locks at all. Animation lock happened when performing actions or weapon skills, not while moving. The two things have nothing to do with each other at all. Need I repeat that again? They have nothing to do with each other AT ALL. They should be able to fix that issue without degrading the movement animations.
    (4)
    Last edited by Klefth; 12-16-2012 at 02:00 AM.

  8. #8
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Gramul View Post
    They got rid of the 1.0 way. But that doesn't rule out animation blending and smooth inertia animation. Take Guild Wars 2 for example. The animations themselves aren't all that great, but they still have it implemented with no trouble. Imagine if Square could pull it off with good animation. I know they could do it, they're clearly skilled enough.
    Quote Originally Posted by Klefth View Post
    Those so called basics are just things introduced by a 8~9 years old game that had an almost completely different style to this company's games, which had features that worked despite not being the same as said 8~9 years old game. Contrary to some people's belief, games that don't mimic said game's features CAN work.

    And it's been said quite a few times before: Movement inertia and such animations shouldn't have anything to do with animation locks at all. Animation lock happened when performing actions or weapon skills, not while moving. The two things have nothing to do with each other at all. Need I repeat that again? They have nothing to do with each other AT ALL. They should be able to fix that issue without degrading the movement animations.
    To Gramul ...i'm afraid if SE pulls off something like that with GW2 as reference the complainers will find a way to call it "GW2-clone" and complaint some more ...these guys wont be happy w/o their nostalgia fix.

    And Klefth when i said RPG basics i meant more like this


    people keep demanding details that don't belong in this genre ...the most important aspects of this game will be others and as Yoshi-P stated he wants this to become the best Final Fantasy experience
    (1)

  9. #9
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Luaq View Post
    You could also use it as your advantage.
    There is absolutely no possible way to use movement inertia (or other animation sequences that lock your character in place when you change momentum) to your advantage in any gameplay scenario, be it PvE or PvP.

    Also why did this thread get bumped? Please no.
    (2)

  10. #10
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radnar View Post
    There is absolutely no possible way to use movement inertia to your advantage in any gameplay scenario, be it PvE or PvP.
    Yes there is: fooling your enemy into running in a wrong direction, thus making them waste time on turning. You're not using your imagination, people.

    Quote Originally Posted by Linkurrra View Post
    With players with 200ms pings this can be hard for players that are overseas.
    There is no "overseas" with regional servers. Since we're getting them anyway...
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

Page 1 of 3 1 2 3 LastLast

Tags for this Thread