People love to argue i guess glad yoship clear that one up.
Personally I remain skeptical about this animation blending until we see it, considering how bluntly they told us the good animations were being removed with no real reason to back it up.
More specifics would. But of course we should all just stop talking about it for some reason you guys are right, gotta muzzle the people who actually want to discuss things that will fundamentally chsnge the game right....right?
People skeptical about animation blending should take a look at what it's actually capable of these days in the MMO environment. GW2 and Vindictus both have very good animation blending that is far and about what was in 1.0 and (at least GW2) don't restrict player movement.
They might not be as good as 1.0, but any sort of blending would round it out nicely.
I expect something superficial, that won't have any effect on actual movement speed, but still gives the appearance of coming to a steady stop.
I'm up for being surprised though *shrugs*
GW2 looks terrible, it's one of the games I mentioned in my post above, it looks like you're sliding around on the ground instead of actually running on it.People skeptical about animation blending should take a look at what it's actually capable of these days in the MMO environment. GW2 and Vindictus both have very good animation blending that is far and about what was in 1.0 and (at least GW2) don't restrict player movement.
Haven't seen Vindictus yet, will have to check it out.
I hope there will be more inertia in the final version of the game. Adding it as part of the realtime physics might be all right, I dunno.
Vindictus has a bit of sliding as well, but that isn't a requirement for their otherwise decent blending animations.
I think you answered your own question, I hope it stays this way. Even if it doesn't effect the way on paper you move, it still /feels/ sluggish. It's aesthetically pleasing, however I think the practicality is limited, especially in pvp.
Movement shouldn't be "get where you want to be at any time in a split second" that's why most PvP sucks. There should be a bit of "sluggish" to it. Not to mention if you jump up and down repeatedly in PvP it should generate a self debuff from exhaustion. ^^
Last edited by Talshara_Blade; 11-27-2012 at 10:46 AM.
Less Reality makes for better Fantasy!
Support adding "6 Fulms Under" to gpose!
http://forum.square-enix.com/ffxiv/threads/376127-Request-for-gpose%21-Sinking%21
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