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  1. #61
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rex View Post
    Whyyyyy ): Why was this thread even necrobumped
    Especially when it was already said that animation blending isn't even finished til open beta.
    (2)

  2. #62
    Player
    odintius's Avatar
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    Mar 2011
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    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    People love to argue i guess glad yoship clear that one up.
    (1)

  3. #63
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Personally I remain skeptical about this animation blending until we see it, considering how bluntly they told us the good animations were being removed with no real reason to back it up.

    More specifics would. But of course we should all just stop talking about it for some reason you guys are right, gotta muzzle the people who actually want to discuss things that will fundamentally chsnge the game right....right?
    (5)

  4. #64
    Player
    Radnar's Avatar
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    Jun 2012
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    123
    Character
    Rad Nar
    World
    Coeurl
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    Pugilist Lv 16
    People skeptical about animation blending should take a look at what it's actually capable of these days in the MMO environment. GW2 and Vindictus both have very good animation blending that is far and about what was in 1.0 and (at least GW2) don't restrict player movement.
    (1)

  5. #65
    Player
    Mudd's Avatar
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    Apr 2011
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    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by Jynx View Post
    Personally I remain skeptical about this animation blending until we see it, considering how bluntly they told us the good animations were being removed with no real reason to back it up.
    They might not be as good as 1.0, but any sort of blending would round it out nicely.

    I expect something superficial, that won't have any effect on actual movement speed, but still gives the appearance of coming to a steady stop.

    I'm up for being surprised though *shrugs*
    (0)

  6. #66
    Player
    Galliano's Avatar
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    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Radnar View Post
    People skeptical about animation blending should take a look at what it's actually capable of these days in the MMO environment. GW2 and Vindictus both have very good animation blending that is far and about what was in 1.0 and (at least GW2) don't restrict player movement.
    GW2 looks terrible, it's one of the games I mentioned in my post above, it looks like you're sliding around on the ground instead of actually running on it.

    Haven't seen Vindictus yet, will have to check it out.
    (1)

  7. #67
    Player
    Mirage's Avatar
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    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I hope there will be more inertia in the final version of the game. Adding it as part of the realtime physics might be all right, I dunno.
    (0)

  8. #68
    Player
    Mudd's Avatar
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    Apr 2011
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    MIA
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    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by Galliano View Post
    GW2 looks terrible, it's one of the games I mentioned in my post above, it looks like you're sliding around on the ground instead of actually running on it.

    Haven't seen Vindictus yet, will have to check it out.
    Vindictus has a bit of sliding as well, but that isn't a requirement for their otherwise decent blending animations.
    (1)

  9. #69
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Roukiz View Post

    Perhaps there's a chance it hindered movement responsiveness too much?
    I think you answered your own question, I hope it stays this way. Even if it doesn't effect the way on paper you move, it still /feels/ sluggish. It's aesthetically pleasing, however I think the practicality is limited, especially in pvp.
    (0)

  10. #70
    Player
    Talshara_Blade's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    156
    Character
    Talshara Blade
    World
    Hyperion
    Main Class
    Paladin Lv 73
    Movement shouldn't be "get where you want to be at any time in a split second" that's why most PvP sucks. There should be a bit of "sluggish" to it. Not to mention if you jump up and down repeatedly in PvP it should generate a self debuff from exhaustion. ^^
    (0)
    Last edited by Talshara_Blade; 11-27-2012 at 10:46 AM.
    Less Reality makes for better Fantasy!
    Support adding "6 Fulms Under" to gpose!

    http://forum.square-enix.com/ffxiv/threads/376127-Request-for-gpose%21-Sinking%21

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