Quote Originally Posted by Soukyuu View Post
[...] Whether "motion blending" animations include inertia or not is yet to be seen though. [...]
Exactly. "Animation blending" as a technical term simply means that there is a soft transition between two individual animations. For the movement in 1.0 they don't use simple blending, but separate transition animations. (standing > start running > running > stop running > standing)

Of course we don't know what Yoshi meant exactly, especially since we're only basing assumptions on a translation. But implementing animation blending alone definitely won't give us the smooth movement from 1.0.


Side note: There was actually no blending for battle animations in 1.0, which has been bothering me since release. I hope they'll fix that for ARR.