Quote Originally Posted by Rau View Post
If it means I won't have to mash C to get my character to stop faster to cast spells, I am okay with it.
What mashing C did was force a sync with the server. It has nothing to do with "character stopping faster" as this is only perceived to be slower with inertia animation present. That means that with the new servers, once you release a movement key, the server will recognize your character is not moving even though the inertia animation hasn't stopped playing yet

At least this is the logical thing to do. Whether "motion blending" animations include inertia or not is yet to be seen though. I'm just glad they confirmed not all animations are being included.

Btw, I think the original post by Rukkiri only meant the motion captured animations were removed in favor of artificial ones. This would mean inertia and leaning can still be included, but skill animations can become less realistic (e.g. jumping above the realistic limit).

IDK about costs etc, but personally, I would motion capture all movement animations and use synthetic ones for skills.