Quote Originally Posted by Roukiz View Post
As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.

Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.

Perhaps there's a chance it hindered movement responsiveness too much?
You already said that it's a Alpha build, so I won't stress the point. Yoshi spent words about how water should be represented in game because he's satisfied about it, talk a lot about graphics and enviromental realism, I really would be surprised if they didn't make body animation more fluid and natural. One of the best aspect of Final Fantasy is its physical realism, and I don't think that Yoshi will throw it away. Said it, I would wait for the Beta to have a more defined idea about how animation will be changed in ARR.