Quote Originally Posted by Raldo View Post
Not saying this is 100% correct, but I'll take a stab at it.

I'm pretty sure it was removed because it was causing the server to figure out your position slower, as well as making movement feel... sluggish. Need to quickly move out of the way of Ifrit's Eruption? Hold on there... accelerating... moving... decelerating... BOOM! When fractions of a second count, sometimes you have to sacrifice some realism.
You're close, but you kind of got it backwards. The "inertia" we see in the 1.x version of the game is a graphical trick to hide the lag between the server and the client. Basically, the time it takes you to slow to a stop on your screen is about the same amount of time it takes for the server to register that you have stopped moving (hence, if you stopped on a dime, the server would say that you were further ahead than your client displayed).

With the faster, more responsive server code, that little trick isn't necessary anymore. On the other hand, as someone pointed out in another thread, SE likes to add little flares like start and stop animations to their running animations. Since we don't see those in evidence yet, I suspect (or rather agree, since this has been mentioned before), that the animation tables are not yet complete, and we'll see windup and cooldown animations appear sometime between now and release.