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  1. #1
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Not saying this is 100% correct, but I'll take a stab at it.

    I'm pretty sure it was removed because it was causing the server to figure out your position slower, as well as making movement feel... sluggish. Need to quickly move out of the way of Ifrit's Eruption? Hold on there... accelerating... moving... decelerating... BOOM! When fractions of a second count, sometimes you have to sacrifice some realism.
    (7)

  2. #2
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Raldo View Post
    Not saying this is 100% correct, but I'll take a stab at it.

    I'm pretty sure it was removed because it was causing the server to figure out your position slower, as well as making movement feel... sluggish. Need to quickly move out of the way of Ifrit's Eruption? Hold on there... accelerating... moving... decelerating... BOOM! When fractions of a second count, sometimes you have to sacrifice some realism.
    You're close, but you kind of got it backwards. The "inertia" we see in the 1.x version of the game is a graphical trick to hide the lag between the server and the client. Basically, the time it takes you to slow to a stop on your screen is about the same amount of time it takes for the server to register that you have stopped moving (hence, if you stopped on a dime, the server would say that you were further ahead than your client displayed).

    With the faster, more responsive server code, that little trick isn't necessary anymore. On the other hand, as someone pointed out in another thread, SE likes to add little flares like start and stop animations to their running animations. Since we don't see those in evidence yet, I suspect (or rather agree, since this has been mentioned before), that the animation tables are not yet complete, and we'll see windup and cooldown animations appear sometime between now and release.
    (20)

  3. #3
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raldo View Post
    Not saying this is 100% correct, but I'll take a stab at it.

    I'm pretty sure it was removed because it was causing the server to figure out your position slower, as well as making movement feel... sluggish. Need to quickly move out of the way of Ifrit's Eruption? Hold on there... accelerating... moving... decelerating... BOOM! When fractions of a second count, sometimes you have to sacrifice some realism.
    I believe your right! However an animation will not make the server take longer to figure your position in the game.

    The extra animation, while visually pleasing, does take up extra time in a characters movement. And with players that are subject to high ping. These few milliseconds can add up to almost half a second or more. With players with 200ms pings this can be hard for players that are overseas.

    Personally I am okay with the extra time to display the animation.
    (0)

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