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  1. #11
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    It's the same movement World of Warcraft uses. Why aren't you playing the World of Fantasy?
    (0)

  2. #12
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Not only that but I think they removed the ability to walk towards your screen by pressing back. I think it just backsteps you like WoW. So yeah they nerfed the animations.

    In this link you can see he takes a few steps backward and the character does the awkard "MMO backstep" instead of the nice mocapped inertia turn we have now.

    /sigh
    (4)

  3. #13
    Player
    _pops's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    364
    Character
    Sebastian Lumenheim
    World
    Balmung
    Main Class
    Black Mage Lv 90
    I hope this is just the early version of the game and that it will return for 2.0.

    If it's one thing I love about this game than anything else, is the fluid and realistic movement of the character. To me, it gives the character weight and dynamic.

    Why go through all that work for motion-capture, if we're going to end up moonwalking all over the place?
    (12)

  4. #14
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    The backwards movement is what disturbed me the most that I didn't even notice the inertia. I really hope this is just an early build and that they will add the 360° movement we currently have on the live version in a future build.
    (3)

  5. #15
    Player
    Siegtaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    If the gameplay is better than it is now, I could really care less. But I assume it's just because of it being an early build and all. ;P Otherwise I think it'll be like a previous poster said, being able to turn it on and off possibly. Anything that takes away from server lag is cool for me. If they can keep it in without jeapordizing that, that's cool too.
    (2)

  6. #16
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    One of these:
    • The system isn't finished and they have yet to add transition animations.
    • That's a setting that they have turned off.
    • The feature has been removed completely due to better performance (animation lag?).
    • The feature was low priority and time simply didn't allow for it to be added in again.
    (9)

  7. #17
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by bobbygunz View Post
    Wow... pull more stuff out your ass why dont you
    My people call it "speculation".
    (5)

  8. #18
    Player
    Webster's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Mino Veda
    World
    Ridill
    Main Class
    Gladiator Lv 50
    The backpedling is rather disturbing. It seems to be worse when something is targeted. Everything else looks awesome! Hope people are right when they say it's a matter of early build and will be fixed for release.
    (2)

  9. #19
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gramul View Post
    My people call it "speculation".
    Speculation is normally backed by some evidence. Just saying~
    (0)

  10. #20
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Gramul View Post
    One of these:
    • The system isn't finished and they have yet to add transition animations.
    • That's a setting that they have turned off.
    • The feature has been removed completely due to better performance (animation lag?).
    • The feature was low priority and time simply didn't allow for it to be added in again.
    I think it's more like
    • Character movement aligned with WoW experience for user familiarity
    And I'm not saying I like that at all.
    (3)

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