Let's be honest, whoever told you that was talking out of their backside.
PvP is often about moment-to-moment snap decision making (as snappy as you can be with XIV's jank netcode). Even if you have a starting strategy you often need to adapt to a changing environment since other players can be completely random in what they do.
PvE, at least currently in this game, is about learning an 8+ minute script and then executing it perfectly. Any "adapting" pretty much only happens when something went wrong and often just ends in everyone's death anyway.
Those are two completely different skill sets.
I love doing kugane tower. I've done it so many times now that it isn't uncommon for me to do it without falling once.
The biggest thing for me was essentially breaking it down to small/medium/long jumps. Then it's just remembering what jump is what and making sure you jump from the right spot.
That macro idea someone else pointed out sounds like something that could help you a lot honestly.
there are people who cant do it without being disabled. so pushing the blame on a disability is kinda weird.
and also... isnt this bait? that cant be serious, is it?
without fun jobs none of the content is fun
I don't disagree with this take but we can't even get hats for classes that came out 7 years ago, I wouldn't expect them to take the time to make some insanely technical and well thought out accessibility method that integrates fairly with the rest of the player base so a super minority and do everything. In fact ill go a step further and say thats probably one of many reasons for the ceiling decline. They think its easier to optimize down then to spend the dev hours actually developing the systems.To be fair you can improve the accessibility of a game dramatically without necessarily making it easier or more steamroll-able... This is just the poor decision making that SE tries to employ, where they think every issue, regardless of what that issue might be can be resolved by lowering the ceiling of everything, and this really is not the case.
But then I suppose a lot of this would hinge on whether you deem bad design to be intrinsic to difficulty or engagement.
As much as I disagree with the OP this statement is ridiculous. I have failed kugane jump puzzle plenty of times but I've done high end raiding in the past lol I'm really curious which raids have had jumping puzzles :P
I think they are questioning whether a disability can make Kugane Tower impossible, while the person affected by it can still do high-end raids
1.- Unlock Blue Mage.
2.- Get Self Destruct.
3.- Get a Healer or RDM friend. Or ask in a big city, people will help.
4.- Have friend climb a few steps.
5.- Blow yourself up.
6.- Have friend revive you. You'll spawn at the higher point.
7.- While friend climbs a bit higher, enter unsynced to any dungeon.
8.- Leave immediately. This resets your death debuff so you can blow yourself up again right away.
9.- Repeat until you've reached the sightseeing log.
It's not hard. My sister can't stand jumping puzzles, and neither does a friend. I've used this method to get them their sightseeing logs.
Best of luck!
Last edited by DiaDeem; 05-24-2025 at 01:05 PM.
Its not blaming the disability. If you read more of their posts its the feeling of being disabled even in a game where u escape reality of life..
OP I cant imagine how hard it is, I dont have a physical disability so my words might not feel as meaningful but I hope others' advice has been helpful. I cant do jump puzzles either, but I found other things i learned to be good at, like high end raiding( still noob) and field ops! This game is so huge so u don't need to 100% everything like legend of zelda. I think the beauty is that this game offers a little something for everyone ( pvp, msq, decor n design etc)
The tower is not new, why the complaint about adding exclusionary content and point at that when it's several years old? xD
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