Which is why raiders complained enough and SE changed it to 2min because some jobs weren't meta and whined because they couldn't play inside Trick Attack as much as others. That's why I'm saying having raid buffs become literal cornerstones if the whole gameplay where everyone wants to stack as much as possible else their gameplay or job is suboptimal doesn't lead to great things. Jobs may have been way more flavourful with different damage profiles back then, it didn't prevent raid buffs to already be a problem.

Don't get me wrong, I'd go back to the old design in a heartbeat, just without Trick Attack as a cornerstone to it so people would be less shackled by it.