There is a whole lot more wrong with the job and encounter design,
But yes getting rid of the forced 2 min Raidbuff would be a majore step into the right direction.
When I started this game as Conjurer I was miffed when I realized I did not get any new attack but my 8th slightly different healingspell.
Then I leveld Thaumaturge and realized there is no situation based decision making but static rotation.
And then I learned that endgame Raids are all build an planned around a 120 second radbuff turning it into a choreographed performance...
Let's just say I thought it one of the dumbest design decisions I ever heared.