Same could be said for tanks not pulling. Can also assume it's 'malicious'. Healers are as free as you to play however they want.
Same could be said for tanks not pulling. Can also assume it's 'malicious'. Healers are as free as you to play however they want.
You must be an absolute snail if a sch can outrun you when they have no such tool.Tank dashes can only move you to an enemy within range, while some healers and DPS jobs have untargeted or party-targeted dashes, allowing them to easily outrun the tank even if the tank is sprinting and using their dash whenever possible. That's not a skill issue, that's just how the game works.
...Moreover, the type of player who outruns the tank on purpose is also usually the type of player who stops attacking and runs away from a pack when the last few enemies still have about a fifth of their HP left, allowing that player to get even further ahead of anyone who's still contributing (assuming the last pack of the pull wasn't directly in front of a wall).
You have much more tools as a tank to stay ahead of the group.
Just literally keep going and take the mob if someone supposedly is pulling for you.
Don't do a YPYT. People have already said their piece on this.
To me there really is 5 different cases here
- Those that kinda do that accidentally here and then, because they happened to be before you, then bring the mobs into the pack. Those are fine
- Those trying to tell you that can do bigger packs. (It's also very annoying for dps to do small packs too, because it kinda throw the general knowledge of the dungeon, and make it difficult to time your skills well to get your burst/opener to begin a fight). Those are fine too. Even if they should voice that instead.
- Those who run 2 meters ahead of you despite you doing big packs. Those are kinda annoying, but it's not really a big problem.
- Those who voluntary stop dps the previous pack of mob so they can be right next to the wall when it opens and be ahead of you just to take the aggro on things to "gain time". Yet the other being the time it takes for other players to get to the pack kinda makes those 2 seconds of gain useless. Those can go eat bricks.
- The one taking the aggro and then not going toward the packs and running around like a headless chicken, making you work more than what would have been needed if they just could wait 2 seconds. This is often a hint of the lack of experience of the player. Those are especially annoying. This typically the guy that believes he knows but actually doesn't.
In the end it depends of the global behaviour of people when they do that.
Last edited by CNitsah; 06-08-2025 at 12:55 AM.
I will only speak to 1 and 2 on your list.To me there really is 5 different cases here
- Those that kinda do that accidentally here and then, because they happened to be before you, then bring the mobs into the pack. Those are fine
- Those trying to tell you that can do bigger packs. (It's also very annoying for dps to do small packs too, because it kinda throw the general knowledge of the dungeon, and make it difficult to time your skills well to get your burst/opener to begin a fight). Those are fine too. Even if they should voice that instead.
- Those who run 2 meters ahead of you despite you doing big packs. Those are kinda annoying, but it's not really a big problem.
- Those who voluntary stop dps the previous pack of mob so they can be right next to the wall when it opens and be ahead of you just to take the aggro on things to "gain time". Yet the other being the time it takes for other players to get to the pack kinda makes those 2 seconds of gain useless. Those can go eat bricks.
- The one taking the aggro and then not going toward the packs and running around like a headless chicken, making you work more than what would have been needed if they just could wait 2 seconds. This is often a hint of the lack of experience of the player. Those are especially annoying. This typically the guy that believes he knows but actually doesn't.
In the end it depends of the global behaviour of people when they do that.
I sometimes end up being the person who gets add aggro in 1. If a tank is not doing enough AoEs, not much I can do about it. I just sit near the tank for them to pull them off me. Sometimes it takes some time and is a general pain for the healer.
In two, I will only suggest for the tank to pull more if they feel comfortable. There are a few duties that are exceptions. Nervousness and tank anxiety can play a part. Maybe the tank was burned previously in another group and nervous to pull more than one pack. Also, some tank jobs do not have the same sort of healing during pulls. Gunbreaker does not have any dps skill that heal during AoEs for example. If there are others tanks that fall in to either side of the heals, please advise as I main a Gunbreaker. Having to manage self heal, mitigation and dodging all at once may prove challenging to some. Encouragement is a better course of action. A tank may not be the first type of job someone picks up. This is my case in point so I can understand it completely.
I (healer) got votekicked because a tank and their friend didn't like that somebody else pulled mobs before they did (it was the other dps...)
I tried my best to ask if they were still able to continue or if they had an emergency, and they just didn't reply and stood still, occasionally targetting me or the other player...
Then they just went afk and refused to do anything for the next pull along with their friend, so there I am doing a trash pull with just me as a healer and a dps...
It worked but I don't really enjoy people AFKing if they queue up for content, just to votekick the people actually playing the game for them...
I've healed dungeons without tanks with friends for fun, it's a good exercise so it wasn't anything I lacked confidence in and I was OK continuing for a few pulls or even the entire dungeon if it was a real emergency for the other players, but man...
AFK griefing and then votekicking the people carrying you while trying to accommodate you...
:thinking:
I'mma be real if the healer and the dps can handle it and are faster than you, why not? If you don't wipe, what's the issue?
I'm inclined to disagree, if the healer pulls more in the same dungeon without any issues, how is it malicious?
They'd be making the dungeon go faster, not slower, if they are really the ones pulling... (Assuming they're grouping the mobs, which I imagine they would be doing)
Wouldn't the players actively choosing to not play the game be the malicious ones in this case?
:thinking:
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