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  1. #31
    Player
    itachi-otsutsuki's Avatar
    Join Date
    Sep 2023
    Posts
    85
    Character
    Itachi Otsutsuki
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 100
    Same could be said for tanks not pulling. Can also assume it's 'malicious'. Healers are as free as you to play however they want.
    (0)

  2. #32
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    94
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ConantSivrha View Post
    Tank dashes can only move you to an enemy within range, while some healers and DPS jobs have untargeted or party-targeted dashes, allowing them to easily outrun the tank even if the tank is sprinting and using their dash whenever possible. That's not a skill issue, that's just how the game works.

    ...Moreover, the type of player who outruns the tank on purpose is also usually the type of player who stops attacking and runs away from a pack when the last few enemies still have about a fifth of their HP left, allowing that player to get even further ahead of anyone who's still contributing (assuming the last pack of the pull wasn't directly in front of a wall).
    You must be an absolute snail if a sch can outrun you when they have no such tool.

    You have much more tools as a tank to stay ahead of the group.
    (1)

  3. #33
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    94
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Just literally keep going and take the mob if someone supposedly is pulling for you.

    Don't do a YPYT. People have already said their piece on this.
    (2)

  4. #34
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    To me there really is 5 different cases here

    - Those that kinda do that accidentally here and then, because they happened to be before you, then bring the mobs into the pack. Those are fine
    - Those trying to tell you that can do bigger packs. (It's also very annoying for dps to do small packs too, because it kinda throw the general knowledge of the dungeon, and make it difficult to time your skills well to get your burst/opener to begin a fight). Those are fine too. Even if they should voice that instead.
    - Those who run 2 meters ahead of you despite you doing big packs. Those are kinda annoying, but it's not really a big problem.
    - Those who voluntary stop dps the previous pack of mob so they can be right next to the wall when it opens and be ahead of you just to take the aggro on things to "gain time". Yet the other being the time it takes for other players to get to the pack kinda makes those 2 seconds of gain useless. Those can go eat bricks.
    - The one taking the aggro and then not going toward the packs and running around like a headless chicken, making you work more than what would have been needed if they just could wait 2 seconds. This is often a hint of the lack of experience of the player. Those are especially annoying. This typically the guy that believes he knows but actually doesn't.

    In the end it depends of the global behaviour of people when they do that.
    (1)
    Last edited by CNitsah; 06-08-2025 at 12:55 AM.

  5. #35
    Player
    Allyissa's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    19
    Character
    Stringfellow Dragon
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CNitsah View Post
    To me there really is 5 different cases here

    - Those that kinda do that accidentally here and then, because they happened to be before you, then bring the mobs into the pack. Those are fine
    - Those trying to tell you that can do bigger packs. (It's also very annoying for dps to do small packs too, because it kinda throw the general knowledge of the dungeon, and make it difficult to time your skills well to get your burst/opener to begin a fight). Those are fine too. Even if they should voice that instead.
    - Those who run 2 meters ahead of you despite you doing big packs. Those are kinda annoying, but it's not really a big problem.
    - Those who voluntary stop dps the previous pack of mob so they can be right next to the wall when it opens and be ahead of you just to take the aggro on things to "gain time". Yet the other being the time it takes for other players to get to the pack kinda makes those 2 seconds of gain useless. Those can go eat bricks.
    - The one taking the aggro and then not going toward the packs and running around like a headless chicken, making you work more than what would have been needed if they just could wait 2 seconds. This is often a hint of the lack of experience of the player. Those are especially annoying. This typically the guy that believes he knows but actually doesn't.

    In the end it depends of the global behaviour of people when they do that.
    I will only speak to 1 and 2 on your list.

    I sometimes end up being the person who gets add aggro in 1. If a tank is not doing enough AoEs, not much I can do about it. I just sit near the tank for them to pull them off me. Sometimes it takes some time and is a general pain for the healer.

    In two, I will only suggest for the tank to pull more if they feel comfortable. There are a few duties that are exceptions. Nervousness and tank anxiety can play a part. Maybe the tank was burned previously in another group and nervous to pull more than one pack. Also, some tank jobs do not have the same sort of healing during pulls. Gunbreaker does not have any dps skill that heal during AoEs for example. If there are others tanks that fall in to either side of the heals, please advise as I main a Gunbreaker. Having to manage self heal, mitigation and dodging all at once may prove challenging to some. Encouragement is a better course of action. A tank may not be the first type of job someone picks up. This is my case in point so I can understand it completely.
    (0)

  6. #36
    Player
    Rin_Sato's Avatar
    Join Date
    Aug 2015
    Posts
    219
    Character
    Rin Sato
    World
    Exodus
    Main Class
    White Mage Lv 82
    I (healer) got votekicked because a tank and their friend didn't like that somebody else pulled mobs before they did (it was the other dps...)
    I tried my best to ask if they were still able to continue or if they had an emergency, and they just didn't reply and stood still, occasionally targetting me or the other player...

    Then they just went afk and refused to do anything for the next pull along with their friend, so there I am doing a trash pull with just me as a healer and a dps...
    It worked but I don't really enjoy people AFKing if they queue up for content, just to votekick the people actually playing the game for them...

    I've healed dungeons without tanks with friends for fun, it's a good exercise so it wasn't anything I lacked confidence in and I was OK continuing for a few pulls or even the entire dungeon if it was a real emergency for the other players, but man...
    AFK griefing and then votekicking the people carrying you while trying to accommodate you...
    (0)
    :thinking:

  7. #37
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    173
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    I'mma be real if the healer and the dps can handle it and are faster than you, why not? If you don't wipe, what's the issue?
    (2)

  8. #38
    Player
    Rin_Sato's Avatar
    Join Date
    Aug 2015
    Posts
    219
    Character
    Rin Sato
    World
    Exodus
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Exmo View Post
    The first time the healer pulls, it's passive aggressive behavior. The correct thing to do instead is for the healer to communicate in chat. If a healer repeatedly pulls more in the same dungeon, then it's malicious.
    I'm inclined to disagree, if the healer pulls more in the same dungeon without any issues, how is it malicious?
    They'd be making the dungeon go faster, not slower, if they are really the ones pulling... (Assuming they're grouping the mobs, which I imagine they would be doing)

    Wouldn't the players actively choosing to not play the game be the malicious ones in this case?
    (3)
    :thinking:

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