there seems to be a trend of healers aggroing in dungeons, luring everything in front of the tank. is this some kind of tbag ?
there seems to be a trend of healers aggroing in dungeons, luring everything in front of the tank. is this some kind of tbag ?
They're not trying to be malicious, it means you should try picking up the pace and tank more than one pack at a time.. In most dungeons, you can easily pull everything from one gate to another and not have an issue unless you're horribly undergeared.
If your plan was to already do that and the healer is running ahead anyways, then just grab aggro off them when you catch up.
Dungeons are dull, especially after running them for the 50th time so no one really wants to spend more than 15 mins clearing something because they're going 1 pack at a time.
it does feel malicious, im not a 10 year player... why you stealing my gameplay ? mainly if you dont give a chance and start like that
Its healers giving you notice that they can handle more and unless you pull more, they will fall asleep spamming 1 button.
The game actually never tells you that your job is to pull mobs, but only to hold aggro, so technicly all players can pull as long as tank and healer can handle it. And so happens that with basic mitigation from tank, healers can handle a lot.
Sometimes people are also on tight schedule, or in case of expert roulette, have the dungeon memorised and are just doing it for tomes, so they assume everyone is in similar predicament.
While its detrimental to less experienced players, you solve that by talking to your party.
And what would be considered an actual tbag, would be using rescue to pull the tank to the new pack.
I sometimes run bit ahead, when im for example on reaper, so that i can help the tank out with my arm's length and arcane crest.
They are stealing nothing from you. Catch up with them and do the role you signed up for by hitting your aoe buttons. Not everything is "malicious" let alone "stolen". If you keep that mindset as you play through the game the problem will likely be on you if fights happen as a result of this, seeing as it got a forum post.
Also I have been rescued as a tank before but that's a fringe case (only ever happened once anyway) of an above average danger pull. I simply took it as they're okay with the obnoxious enemy included and pressed on. FFXIV is a game where dungeons are super casual and sometimes even boring content designed for anyone to clear. They are never as dangerous or hard as some F2P games.
If you are the tank and your party is ahead of you, you are doing something wrong
Tanks please sprint. If you are not sprinting then press the sprint button, you should always be in front of the party
I can’t count how often I’m getting tanks that won’t sprint recently then get annoyed when people are ahead of them
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Tank dashes can only move you to an enemy within range, while some healers and DPS jobs have untargeted or party-targeted dashes, allowing them to easily outrun the tank even if the tank is sprinting and using their dash whenever possible. That's not a skill issue, that's just how the game works.
...Moreover, the type of player who outruns the tank on purpose is also usually the type of player who stops attacking and runs away from a pack when the last few enemies still have about a fifth of their HP left, allowing that player to get even further ahead of anyone who's still contributing (assuming the last pack of the pull wasn't directly in front of a wall).
Tanks also have far more gap closers than most other classes. The only class that has an non targeted dash with more than one charge is DNCTank dashes can only move you to an enemy within range, while some healers and DPS jobs have untargeted or party-targeted dashes, allowing them to easily outrun the tank even if the tank is sprinting and using their dash whenever possible. That's not a skill issue, that's just how the game works.
...Moreover, the type of player who outruns the tank on purpose is also usually the type of player who stops attacking and runs away from a pack when the last few enemies still have about a fifth of their HP left, allowing that player to get even further ahead of anyone who's still contributing (assuming the last pack of the pull wasn't directly in front of a wall).
Regardless my point was simply if you are the tank then run. There is no reason to leisurely stroll along while everyone else is running especially if you then proceed to get mad everyone is ahead of you. And if someone pulls ahead then just take it off them, if that overwhelms the healer then the healer can complain, it still doesn’t change your position as the tank
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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