Quote Originally Posted by Carighan View Post
Oh a rapid fire could work, if properly expressed (give me a submachine gun, in that case!). But it'd also be a bit of a non-unique damage profile, unless we get hold-down-button skills and some skills get changed to that.

Either way since Machinist is supposed to be a damage-centric job, it ought to have a unique mechanic. I feel the devs consider the 15s CD-refund on the oGCDs to be that, but it's sooooo lame. PvP - as so often - does it better with the cycling nature of the tools button.
PVP kits in my opinion more accurately represent the identity of classic jobs. Dark knight spending hp on aoe damage is one example. I understand that there's massive differences in approaching balance to pvp and pve so im indifferent with what we have in pvp being stuck in there. Personally I like the reset mechanic a lot. I wish the animations weren't so choppy when being used back to back. so much gets cancled between gcd 1.5s weave gcd and it ends up looking lame. I'd like to do something like a Mesa peacemaker from Warframe during heat phase. Wildfire has a really unsatisfying animation, damage and isnt aoe despite being a bomb. This skill needs a lot of work or even a replacement.