Frontlines is far, far too big to ever balance anything around it, to be honest.
At least under the current design.. That being said, I will stand by that Frontline should be 8v8v8 and not 24v24v24
Frontlines is far, far too big to ever balance anything around it, to be honest.
At least under the current design.. That being said, I will stand by that Frontline should be 8v8v8 and not 24v24v24
The people complaining about premades are the same ones who play ranged DPS, sit back and pew pew and BH hug thinking they're so good when really they're piggy backing off their tanks. They don't want to coordinate, they want to sit back and pew pew and feel good about themselves and they can't do that when their team and the other teams don't cooperate.
It's a mode that they openly cater to PVE'ers in, this is by design. Both with maps and the daily bonus. They don't care about you wanting to get dubs, they care that they have enough people playing that they can use it as content for the player base, as mindless as it is. That's all zerg PVP has ever been and ever will be. Premades, no premades, it doesn't change the nature of the mode.
Last edited by DallsBeep; 05-23-2025 at 06:43 AM.
Having a bit of coordination is better than none. In fact, it makes a huge difference. I'm mostly solo in duty finder, and in some games it's easier for me to understand what the opponent teams are doing at start than my own.
I end up having to change mindset midgame to accommodate. Stay out of the big fur ball, Southern Cross, Resolution and Phantom Dart on the enemy DRKs have saved the engagements a number of times. As unpopular as it is to some pvpers, the battle high changes allow easier comebacks even with early wipes.
Last edited by EmilySummerstar; 05-23-2025 at 12:29 PM.
Skill issue, you're new to pvp, git gud. Don't know what else to say, you're talking and complaining about things you're clueless about OP.
New people don't come to forum to complain because they are still in learning phase.
The problem with these people is that they are not new, just people who lack ability to adopt to changes and poor ability to react to interactive situation
They only know one style and one style only.
I also do noticed these people tends to play on range jobs and this patch is really making their frontline experience miserable because they can't no longer tap to BH and steal kill at ease
Melee now has a hard finisher to avoid range to kill steal in this patch
They need to adopt to new changes or just in forever perused of next scapegoat they can blame on
Takes OP for example, he is still trying to scapegoating DRK and WAR when there is a change to Purity he is not aware of
Last edited by Divinemights; 05-23-2025 at 11:00 PM.
Whether people complain and they can't adapt or don't want to adapt, or whether they complain because everybody keels over because casuals can't deal with this, I don't know. Either way, the result remains: this kind of tactics just decimates whole alliances and it's problematic for the mode.
Premades are just a convenient scapegoat. SE made it worse by adding comet, rampage, etc in the recent FL "rework" of all things, and I can't fathom why they'd do this. It's almost like they think the fact that every casual will want to have fun casting a nuke with a telegraph warrants the obvious abuses it will bring into the kitchen sink strats. If anybody remember the infamous archon toilet in starcraft 2, then this is exactly what this feels like to me. FL at a more tryhard level has literally turned into pulling everybody into a blackhole in order to dump as many AoEs as possible on top.
I'm not sure to see the point of such a design direction personally.
I always take it as "challenge accepted." Contend the flanks, silence people with low hp, punish people who over extend, use the third team to steal kills or get assists. I'll admit there are games where my own team don't seem to even bother but I refuse to be part of the problem.
Just make sure to properly judge your own team's temperament and capabilities. All of this is effective even if you have no battle high.
Last edited by EmilySummerstar; 05-24-2025 at 04:37 AM.
I wouldn't mind seeing a salted earth nerf and a warrior survivability nerf. I personally felt that the delayed animation version of salted earth was perfectly playable for skilled dark knight players, and reduced salted earth efficacy can be compensated by buffing job damage or survivability. I found frontline a bit more fun when the skill floor required to delete teams with salted was higher.
I don't find the role actions problematic personally. They might increase the skill gap between regular players and casual players, but they are not singularly focused around grouped aoe burst. Phantom dart, smite, and eagle eye shot are very strong single target options that are impactful in the majority of matches.
Rampage is literally focused around grouped AoE burst. Comet as well.
One can have single target options for other players to have fun with, and they may be very good, but they don't feed into the kitchen sink meta that's been plaguing the mode since forever.
Rampage/Comet/etc would work perfectly fine without those strats, but in combination with them, they're just crazy.
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