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  1. #11
    Player
    EmilySummerstar's Avatar
    Join Date
    Jan 2022
    Posts
    64
    Character
    Emily Summerstar
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    I'd imagine that would be quite annoying. Using resolution in plain sight tends to taunt people to target me which triggers Vice if Thorns and let's me stun others. With Phantom Dart and the changes to assists this will get you Battle High really fast and then even your CCs will do good damage.

    To me, current RDM feels like mobile artillery. What I miss most are the DOTs.
    (0)

  2. #12
    Player
    JuneBuggy's Avatar
    Join Date
    Mar 2022
    Posts
    17
    Character
    June Buggy
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    Amusingly enough both jobs gained a lot in power, whether it's just because the effort required is lowered, or that they have access to everything at once.
    Hmm... I would argue consolidating RDM's kit ended up doing more damage to its potential in hindsight and constrained it more than it had before.

    For EDW RDM, having access to 2 polarizing skill sets all the while being able to simultaneously switch between the two in combat was powerful. I feel having access to the entire kit all at once inadvertently nerfed this really cool binary of augmented damage (Verflare) or healing (Verholy) for whatever the situation called for. Contesting the Crystal? Securing a kill? Trying to bait 2 opponents to chase you to move them away from the objective xD?

    I could become a cannon and catch opponents off guard with a Frazzle into Verflare OR if I notice the team needing healing after dumping my melee combo in black stance, I can become support and easily switch to white, throw out a Magick Barrier into Verholy. Shoot, we could even mix and match the combos by throwing a Magick Barrier initially for mitigation for contesting or Frazzle for a party buff and disengage to support from afar. Having consolidated skills takes away the ability to hold these powerful finishers and goes back to my earlier point of simplifying the rotation. It's predictable and boring.

    TLDR; I love being able to move my numbers around wherever I wanted to with EDW RDM! It was so cool!!!!

    I would have to do actual calculations on potencies if we really wanted to get analyze RDM numbers to the nitty gritty, but I think that's besides the point.
    (2)
    Last edited by JuneBuggy; 05-21-2025 at 04:13 AM.

  3. #13
    Player
    EmilySummerstar's Avatar
    Join Date
    Jan 2022
    Posts
    64
    Character
    Emily Summerstar
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Resolution with bind was devastating.
    (2)

  4. #14
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    858
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    RDM definitely feels more streamlined. The BW shift was great, but I also like the shield into stun which gives you a clear window at melee time. I wish they had built upon BW with the latest changes instead of altogether removing it.
    (0)

  5. #15
    Player
    EmilySummerstar's Avatar
    Join Date
    Jan 2022
    Posts
    64
    Character
    Emily Summerstar
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Now RDMs can share something with SAMs... running around saying "Hit me, hit me, hit me..."
    (1)
    Last edited by EmilySummerstar; 05-29-2025 at 10:25 AM.

  6. #16
    Player
    YumieYumiki's Avatar
    Join Date
    Jan 2025
    Posts
    76
    Character
    Yumie Yumiki
    World
    Omega
    Main Class
    Red Mage Lv 100
    The black/white stance gave RDM a unique job identity.

    The problem is that SE needed to give a unique job identity to PCT because it was the new caster job and since they are hacks who can only have one job design idea once every few years, they just decided to take away the black/white stance from RDM and give it to PCT (where its called subtractive palette but it's by and large the same concept)

    If they didn't remove it from RDM, PCT would have seemed nothing more than a knock off of RDM.

    Trying to analyze this from a "how is this supposed to make RDM more fun to play" angle is only going to lead to frustration.
    (2)
    Last edited by YumieYumiki; 06-05-2025 at 11:18 PM.

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