Quote Originally Posted by Reinhardt_Azureheim View Post
I don't think the overall power and performance of Red Mage is what is the issue, but rather the removal of having to actively choose between more damage or more survival with your Shifts - making the job have everything at 90-100% of both Shifts all the time and removing the planning makes the job feel monotonous in nature
Thank you for bringing this point up. This perfectly illustrates how removing the binary system of B/W shift forces RDMs to this lackluster "jack of all trades, but master of none" kit that while has very appealing qualities on paper, it unfortunately cannot excel beyond its constraints which really guts its full potential compared to before.