Quote Originally Posted by Valence View Post
The current RDM kit is both white and black in the same package available at once. The crowd control and utility of the job (not to mention its survivability in melee) is wild. I think it's pretty close to S tier at high level, if it wasn't beaten by the usual culprits.
I can agree that the devs merely "repackaged" the kit and kept things like self shields, dots, and party utility. However my biggest complaint is they've essentially dumbed down the rotation and unique trait of dancing between B/W shift which allowed for more flexibility and skill expression. I feel the new kit now forces RDM players to a singular playstyle as compared to before when players could choose to play aggressively of defensively all the while building up their finisher to support the team or pressure the enemy on the objective.