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  1. #11
    Player
    JuneBuggy's Avatar
    Join Date
    Mar 2022
    Posts
    19
    Character
    June Buggy
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    Amusingly enough both jobs gained a lot in power, whether it's just because the effort required is lowered, or that they have access to everything at once.
    Hmm... I would argue consolidating RDM's kit ended up doing more damage to its potential in hindsight and constrained it more than it had before.

    For EDW RDM, having access to 2 polarizing skill sets all the while being able to simultaneously switch between the two in combat was powerful. I feel having access to the entire kit all at once inadvertently nerfed this really cool binary of augmented damage (Verflare) or healing (Verholy) for whatever the situation called for. Contesting the Crystal? Securing a kill? Trying to bait 2 opponents to chase you to move them away from the objective xD?

    I could become a cannon and catch opponents off guard with a Frazzle into Verflare OR if I notice the team needing healing after dumping my melee combo in black stance, I can become support and easily switch to white, throw out a Magick Barrier into Verholy. Shoot, we could even mix and match the combos by throwing a Magick Barrier initially for mitigation for contesting or Frazzle for a party buff and disengage to support from afar. Having consolidated skills takes away the ability to hold these powerful finishers and goes back to my earlier point of simplifying the rotation. It's predictable and boring.

    TLDR; I love being able to move my numbers around wherever I wanted to with EDW RDM! It was so cool!!!!

    I would have to do actual calculations on potencies if we really wanted to get analyze RDM numbers to the nitty gritty, but I think that's besides the point.
    (2)
    Last edited by JuneBuggy; 05-21-2025 at 04:13 AM.