Quote Originally Posted by Voryn View Post
Casual matchmaking has a hidden MMR, not on a per-job basis, and the system just tries to attempt to balance the overall average on each team?
Yes and ranked players seem to get a disproportionately high weight into it. Which makes sense, but it shows limits as well because anchoring in a CC game has ten times more influence than your average casual actually pressing their buttons, and people that do anchor, be them a player in their first CC game or someone just struggling, aren't rated much lower unless they have played a crapton of games tanking their rating I feel.

Of course it's hard to tell exactly how it works and our experience may also be coloured by our own experiences and feelings. But there are still things that never lie: you'll never get paired with another ranked player unless there is a third one in the opposite team for example. And when you look at the post game stat boards, you generally are in the team that has the most of those anchors with absolutely abyssmal damage/etc (or even 0 self healing meaning they don't know about role actions...).

That's why I'd like to have something that is based around medians instead of averages. But who knows maybe it's already the case and we have to live with it? Something totally random without anything would just get even more lopsided games for everybody on average.